That's kinda bad I think... if that's all..Outside of MSQ, there is...
Exploring Eorzea
Housing (decorating can be the true end game)
Glamour (also the true end game)
Collecting minions/mounts
Achieving world first (this is EXTREMELY difficult to do if you have no enthusiasm for the gameplay)
Mastering your main job...or all the jobs
Job quests
Side quests (you won't care about either of these if you're furiously skipping cutscenes thinking it's all the same - This game is 100% about the story)
FATEs
Creating novelty characters
Mastering Perform and busking like a boss in Limsa
Creating mini-games for fun
Collecting all the dances
Roleplaying
etc
Yeah man tell some guy who's not even at the end game to get into world prog. Also you really opened my eyes as to what people consider content in this game wew.Outside of MSQ, there is...
Exploring Eorzea
Housing (decorating can be the true end game)
Glamour (also the true end game)
Collecting minions/mounts
Achieving world first (this is EXTREMELY difficult to do if you have no enthusiasm for the gameplay)
Mastering your main job...or all the jobs
Job quests
Side quests (you won't care about either of these if you're furiously skipping cutscenes thinking it's all the same - This game is 100% about the story)
FATEs
Creating novelty characters
Mastering Perform and busking like a boss in Limsa
Creating mini-games for fun
Collecting all the dances
Roleplaying
etc
Buy an entire housing ward.

In terms of content, and I'll be blunt....not really. Majority of content we get is just repackaged old sh*t (aka old content disguised as new content). Most content is just for mediocre equipment that will end up being outdated come the next major patch cycle, so basically, every 3-4 months. The only meaningful/gratifying things to do, imo, is crafting, gathering, playing "The Sims" with housing/glamour and maybe the seasonal events for the rewards (some of which isn't all that great).
As I mentioned before in other threads like this, Yoshi-Pees likes the current formula, the status quo, even though to the vast majority of the playerbase, outside of a vocal minority who, for some reason likes repackaged repetitiveness, is sick of the repetitive and stale formula of content, etc.
Yoshi-Pese is to afriad to take risks and push the game further, hence why we have lackluster content, like Eureka for example. Sadly, we won't be getting any kind of real menaingful/gratifying content and anything worthwhile while Yoshi-Pees is in charge.
Unless he changes the formula to make it less stale, then prepare for 5 or so more years of old content with new coats of paint.
/2 cents



Wow, you seem well informed about what the "vast majority of the playerbase" does and doesn't do. Where did that meaningful data come from?
Eureka is a kind of content that heavily strays from the rest of the game. It takes a huge turn towards oldschool systems with its grind and penalties, things I've seen people ask for (no idea why, but then again I'm not into this kind of grinding myself). Making something like Eureka was already a risk, quite noticeable by the ruckus it has caused.
No, Eureka isn't the tomestones or the weekly raid systems with "new coats of paint", and neither are the Deep Dungeon or PVP games. It's a different story if you personally don't enjoy any of these, but that's just your personal circumstances.
As for OP's question about what there's to do in this game other than the MSQ: many things o.o
http://clovermemories.tumblr.com/
Eureka (at least, Anemos, never stepped into the new one) is literally just the same hunt zergfest we've been used to since 2.x, in a new zone. Let's not unnecessarily sugarcoat things.Eureka is a kind of content that heavily strays from the rest of the game. It takes a huge turn towards oldschool systems with its grind and penalties, things I've seen people ask for (no idea why, but then again I'm not into this kind of grinding myself). Making something like Eureka was already a risk, quite noticeable by the ruckus it has caused.





I think what they mean is that, the intended way to do both Anemos and Pagos is to grind and chain mobs, which is how one would level in old-school MMOs. In FFXIV, chaining/leveling via mod-grinding is not the usual way you level; you do MSQ for your main job, and then spam dungeons for subsequent ones. Overworld mobs are more or less irrelevant past level 10 in terms of experience gain. Especially for the newer jobs as they don’t even give you a Hunting Log for them.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Roleplaying in Uldah xD.
Since you seem to prefer engaging in combat, try PotD? Look up PF to see if you can help others with their dungeon clears? Host a naked Aurum Vale run for fun or something?
Another that haven't been mentioned in other posts is Beast Tribe. Sure, the rewards aren't that much except dance emotes. But at least for me seeing that reputation bar is maxed up is enough to have a sense of progression. Heck, I didn't even pay attention to the quests I just did it for the sake of changing my in-game routine.
As much as I enjoy doing quests, immerse with the story, (especially Heavenward) after doing MSQ continuously for several days I too could get tired of it and start skipping cutscenes/dialogues. This continues on with Stormblood so I could understand what you're feeling right now. Honestly the best way to get rid of that slog is to do anything OTHER THAN MSQ.
Perhaps, another advice I could give is to take a break from the game for a few days. Sometimes it works even better.
Citation needed.As I mentioned before in other threads like this, Yoshi-Pees likes the current formula, the status quo, even though to the vast majority of the playerbase, outside of a vocal minority who, for some reason likes repackaged repetitiveness, is sick of the repetitive and stale formula of content, etc.
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