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  1. #11
    Player
    Join Date
    Sep 2020
    Posts
    138
    Quote Originally Posted by Themarvin View Post
    1. Add a contribution system... well not all is trying to spawn the same thing, but let it record so as if you do content killing mobs to help doing something you will be able to get XP/Light/Reward from fate, if you afk doing no offensive defensive actions... you would get like 10% XP and no rewards or crystals, as in gotta have an activity log... and if you stop doing stuff combat wise... it will fade out in 3-5 minutes and you would lose your chance to gain rewards from fate untill you start doing stuff again, of course a 10-15min CD when just entered instance of course, no need to punish newly entered and motivated players.

    2. Mobs will run to AFK people or people not flagged for having done any stuff, and kill them more freequently... after 3 deaths same area not been recorded for any activity combat wise.. kick from instance.
    Sigh... looks like the devs listened to this bad advice.
    (0)

  2. #12
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Bozja handles AFKers with a simple and elegant system.

    If you're not killing world mobs, you don't get the drops you came for at a good rate.

    The only reasons to do skirmishes and CEs is mettle and xp and lockboxes. Everything else is easily gotten by just doing a mob farm. Get your party. Three people doing AoE farms for mats, while your friends are doing skirmishes for mettle to get caught up. While they do Skirmies and CEs, you're still farming mobs.

    EVERYONE gets drops. If you have one in each tier, farming rank 1s, everyone's getting all the stuff they need.

    The mobs are -important- and trying to play Bozja like Eureka will not end well.
    (0)

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