So if DEX no longer applies to crit rate or evasion, what stat does modify those parameters? I have noticed that a bit of gear increases both of those things but surely there is some other stat that they are derived from. As much as I like to High/Low my characters for party play, I also like to take classes and play them out of the box. I would really like to be able to spec a PUG to be a very evasive, almost tank-like version of the class. I understand that the roles each class is meant to fill tend to define the way the class grows, but some directional freedom is definitely something I love in RPGs. Sure I am playing a DD class, but I am playing it very differently than my friend and we are both effective in different ways. I would be willing to sacrifice a little consistent damage for more evasion and higher crits.

Anyway, it seems that STR and INT are the stats to push if you want to High/Low PUG. Is that what I am seeing here? Also, where can I find a detailed description of some of the number breakdowns? Sort of a list that shows what numbers are derived from others and how they correlate.