Quote Originally Posted by HyoMinPark View Post
I’d have to input that most of the physical ranged CC skills need changed — unless the developers can actually implement a usage for CC in general content of all levels, they’re fairly useless. I’m not talking about a single mechanic in a single fight (e.g., V3S, V7S), or in niche content (PotD/HoH, Pagos); I’d prefer them to have relevance in a myriad of content. Otherwise, they’re too situational.

And BRD needs Diversion, or an equivalent of it. Refresh/Tactician are not enough for their burst. ;-;
But these are my opinions.
Eureka and HoH is becoming General content at this point. These skills really hold their weight (in eureka especially.) I think they should reevaluate all non-boss mobs and remove resistance to bind/sleep like they did in pagos for sure.

Tactician, as the ugly sister of Refresh, is used really in 3 situations:

1) TP of party, especially tanks are getting low, either from a long encounter or AOE.
2) A physical party member has died (this use will be less helpful come 4.4 with the mandatory inclusion of Goad and invigorate.)
3) Dump aggro.

When it is used its only needed once every other cool down or so, because of the myriad of TP recovery options. It really sells BRD/MCH's resource power house as being givers of TP and MP, but the skill mostly is used for an emnity dump at this point.

Thats why I think tactician could be the hybrid love child of the current resource dump aggro system with aggro reduction seen in quelling/diversion. #MakeBrdsGetLessAggroAgain