Zitat Zitat von CorbinDallas Beitrag anzeigen
Sense is useless since all fights in this game have a strict ability queue you can memorise fairly easily.

Define "colossal" damage? Basically I'll get to the point, while neat to think of, if these changes were implemented people would math out what does the most damage regardless of everything else and that would be the go to, rendering the rest of the materia useless.

Edit: for example, literally everyone would just run whichever command materia gives more damage, and as much "focus" and "damage plus"/"haste" as possible, like we do now with crit/dh/det/sps.
This is absolutely right! I left numerical values vague because honestly I can’t balance this alone. Hypothetically speaking I could say that it does anywhere between 150 to 250% damage at a fix rate. However it is up to us as a community to steer the dev team into where that trade off should be.

So with the new Materia system the design philosophy is that damage altering Materia will require significantly more to get the the full effect.( I will reflect this in an update).
What I mean by this is that there are 13 total slots currently on left side and 5 on the right. HP+ only requires Lv.3 (3 slots) to get the full effect while Damage+ will requires Lv.7 (7 slots.) You have a choice between equipping multiple different types of Materia or refining on a few.