:Attention: READ FIRST
If you are fine with the current system I respect your decision.
Rather than discredit the thread let’s work together to evolve the battle system and Materia.
Alright so first off this is just a rough outline on how I’d like Materia to be changed for 5.0.
New System:
Materia slots stay the same on gear, however weapons can get an additional slot for Command Materia. Only one per main arm.
Deathblow
Multi - Hit
W - Magic
W - Item
Sense
Main Arms & Armor can only meld Independent Materia.
HP Plus
MP Plus
Damage Plus
Counter
Magic Counter
Haste
———————————————
Tenacity (Tank Exclusive)** No longer Materia
Spirit ( Healer Exclusive)** Mind stat no longer Materia
———————————————-
Accessories can only meld Support Materia.
Blessing
MP Absorb
STAM Absorb
MP Turbo
Command Materia:
Deathblow - Weaponskills and Spellcasts have a chance to deal a colossal amount of damage.
Multi-Hit - Auto Attacks have a chance to strike more than once on a single target.
W - Magic - The last offensive spell casted has a chance to hit a second time for partial damage.
W - Item - Certain consumable potions can be used twice for double the effect in battle.
(**Recast is increased**)
Sense - Grants the ability to see the enemies ability queue
Independent Materia:
HP Plus - Increases Max HP
MP Plus - Increases Max MP
Damage Plus - Auto Attack damage increased
Counter - Chance to reflect physical damage taken with an Auto Attack
Magic Counter - Chance to retaliate magic damage taken with any spell at the cost of no mp.
Haste - Reduces weaponskill cast time and recast time, spell cast time and recast time
Tenacity - Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. **( No longer Materia. Main stat instead of STR)**
Spirit - Affects the amount of physical and magical damage dealt, as well as Healing potency. The higher the value, the more damage dealt, the more Healing potency, and less MP cost. Only applicable when role is Healer.
**(Subject to change. New healer Main stat instead of Mind)**
Support Materia:
Blessing - Faster HP and MP refresh rate in battle. Weakness debuff decreased duration.
MP Absorb - MP Received on damage dealt.
STAM Absorb - TP Received on damage dealt
MP Turbo - Deal extra damage at the cost of mp
Tier Structure:
MHW armor skill system. Fixed value that increases in tiers the more it’s melded. Each Materia = One Lv. (Bar Command Materia)
Independent Materia:
HP Plus
Lv.1 Max HP + 10%
Lv.2 Max HP + 20%
Lv.3 Max HP + 30%
MP Plus
Lv.1 Max MP + 5%
Lv.2 Max MP + 10%
Lv.3 Max MP + 15%
Damage Plus
Lv.1 Auto-Attack Damage + .7%
Lv.2 Auto-Attack Damage + 1.4%
Lv.3 Auto-Attack Damage + 2.1%
Lv.4 Auto-Attack Damage + 2.8%
Lv.5 Auto-Attack Damage + 3.5%
Lv.6 Auto-Attack Damage + 4.2%
Lv.7 Auto-Attack Damage + 5%