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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90

    Suggestion for 5.0 - Place lvl 30 ability on job stone

    We've all been synced down below lvl 30 and know how weak certain classes can feel. Tanks don't have their tank stances, dps don't have certain abilities. This could all be fixed by placing abilities on the job stone that you always have available when it's equipped.

    This would also encourage people to actually equip their job stones at level 30.

    This would give:

    PLD - Shield Oath
    WAR - Defiance
    DRK - Grit
    WHM - Pressence of Mind
    SCH - Adloquium
    AST - Diurnal Sect
    BLM - Convert
    SMN - Summon 3
    RDM - Verstone
    BRD - Mage's Ballad
    MCH - Hot Shot (or Rapid Fire)
    SAM - Gekko
    MNK - Rockbreaker
    DRG - Jump
    NIN - Ninjutsu (Ten)
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Or...you know as soon as you hit level 30 and unlock the job. SE can just automatically make you equip your job crystal like the new jobs do.

    There is no reason to be a class, nor punish players for a bad(extinct) system from 1.0

    Another thing I would like to add is adding a level limit to classes that way newbs have to unlock their jobs to level pass 30.
    (9)
    Last edited by Brightshadow; 08-30-2018 at 01:37 AM.

  3. #3
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Bright, they mean if you sync below 30, you should still get access to those abilities at least.

    Edit: Actually wait. I dunno why they said "encourage" job stones at 30. Considering those abilities are on the job stone at 30...
    (0)

  4. #4
    Player
    Drakin's Avatar
    Join Date
    Nov 2011
    Posts
    26
    Character
    Ignis Rey
    World
    Omega
    Main Class
    Warrior Lv 80
    Nice idea but I doubt the Devs would be willing to put new players at such disadvantage.

    Although I guess they already are with sync'd players likely being at ilevel cap for them dungeons.
    (0)
    Last edited by Drakin; 08-30-2018 at 01:55 AM.

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,247
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    You don’t need most of those skills at low levels though. (And I think RDM would need both-or-neither matching elemental spells to keep balance.)

    In any case, I’m fairly sure that the way to make skills available in low level dungeons would be to make them job skills, but “learned at Lv15” so they just pop into existence on your skill list when you equip the soulstone.
    (0)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,730
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    While the intent is good, the suggestion is overall badly thought out.

    Tanks - Handling enmity pre Haukke is absolutely not a challenge, even if you lack your enmity combo finsher. What players learn here is moderate usage of Flash, Overpower and Unleash while using their 1-2 combos. Allowing tank stances pre 30 by having your jobstone not only is a crutch for ppl who cant use their basic kit, it disadvantages players who do not have their job stones yet.

    Healers - Presence, Adlo and Diurnal are by far the least needed abilities in early content given the potent heals of Cure, having Eos on SCH and Essential Dignity on AST. Their base heals alone are overkill sometimes pre haukke, so there is no need.

    DPS - Jump, Convert, Ten / Fuma, Rock Breaker, Ifrit egi and Hot Shot play no real role other than being an extra damage button at 30 and being lower than that wont make you miss em dearly. Verstone is an oddshot, but given Jolt it should not be missed either. Gekko is at 30 because of Iaijutsu, enabling the first Sen "Getsu" and thus Higanbana.

    As much as I try to sympathize, I can't.
    (7)

  7. #7
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Deceptus View Post
    We've all been synced down below lvl 30 and know how weak certain classes can feel. Tanks don't have their tank stances, dps don't have certain abilities. This could all be fixed by placing abilities on the job stone that you always have available when it's equipped.

    This would also encourage people to actually equip their job stones at level 30.

    This would give:

    PLD - Shield Oath
    WAR - Defiance
    DRK - Grit
    WHM - Pressence of Mind
    SCH - Adloquium
    AST - Diurnal Sect
    BLM - Convert
    SMN - Summon 3
    RDM - Verstone
    BRD - Mage's Ballad
    MCH - Hot Shot (or Rapid Fire)
    SAM - Gekko
    MNK - Rockbreaker
    DRG - Jump
    NIN - Ninjutsu (Ten)
    The only thing encouraging players to unlock their jobs as early as possible and equipping their job stone would be a level cap of 30 for combat classes.

    Beside this, most of the skills are just "not usefull" below level 30 and wont mitigate the feeled weakness.

    Also what Reinhardt said.
    (0)
    Last edited by Legion88; 08-30-2018 at 02:48 AM.

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,247
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    The thing I would like to see changed (that probably had to be done when the game was first being made) is having our basic three-hit combo from the first dungeon. It’s terrible when you get a low-level dungeon in roulette, fall into that pattern of only two hits, then run a higher-level duty and completely forget to use your complete combo.
    (1)

  9. #9
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    DRK - Grit
    AST - Diurnal Sect
    RDM - Verstone
    MCH - Hot Shot (or Rapid Fire)
    SAM - Gekko
    Kind of a moot point for these since they can't not equip the Soul Crystal.
    (1)

  10. #10
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Iscah View Post
    The thing I would like to see changed (that probably had to be done when the game was first being made) is having our basic three-hit combo from the first dungeon.
    This is something i will support.
    Who needs the second incomplete combo anyway that early as you get them?
    (1)

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