I guess it's possible, but if that was their goal, there are better ways to do it that players will be more receptive to. The easiest way is to design the system around diminishing returns. For instance, if instead of the challenge log we had somewhat less rewarding dailies and then after that you could go chain mobs, you'd still have players go hard in the paint to do it all day 1, week 1, or whatever, but players who don't like the look of grinding mobs could take it slower and focus on maximizing the efficiency of the time they're in there by only doing the dailies. In designing this way and giving the players this information you empower them to choose what's right for them based on their own needs and tastes while also preventing too great of a disparity between hardcore players and more casual players.
On the other hand, if you present the players with a single situation as-is, you may know you intend to change it a week or two down the road, but the players don't. All they see is a final state and they react accordingly in terms of both feelings and behavior. When they then make the decisions that are right for them in that situation, quite possibly by doing things they don't enjoy, but feel are critical to accomplishing what they want out of this game, only for you to implement planned changes down the road, they feel like they've been taken for a ride and that their investment in the game was undermined. It will only engender bitterness and resentment if done that way. Players may celebrate the hotfixes, but they will ultimately see it as stupid SE coming to their senses, rather than having trust that the developer is competent and has their interests in mind.
I don't know about anyone else, but I only finished light grinding just before I finished leveling to 35. The relic weapon lined up really nicely with hitting 35 via chaining.
Anyway, I did most of a Pagos. Here is what spawned in a fresh instance:
ash dragon 20 min
snow queen 35 min
asag 37 min
glavoid 50 min
anapos 76 min
surahbi 80 min
king igloo 118
hakutaku 136
Times indicate how long into the duty it spawned. People tried to start a train, but it quickly died. The NMs spawn more frequently, but don't seem to be as predictable, and I think a steady spawn still depends on people chaining in different areas. There's also the fact that the crystals require 30 and 32 in the north, which means that half the NMs are pretty much out of reach of lowbies. Maybe the train will get going for realsies, but I expect it will simply end up being a larger bonus to people in the instance chaining. Alternatively, I guess you could camp NMs from Icepoint if you really want.
Who says they wanted to bring trains back?



Reply With Quote

