Next problem gonna be there is gonna be horrible balance between pagos crystals and light farm. Pagos crystals should be able converted to light if that is the case.


Next problem gonna be there is gonna be horrible balance between pagos crystals and light farm. Pagos crystals should be able converted to light if that is the case.


Oh I don't disagree with you. Reality is, however, there's not much that they can do unless they come to terms that:Again, I believe it is fine to make different kinds of content. However, using archaic forms of content from a game that came out in 2002 might not be your best choice. Make something new and interesting feeling. Something we didn't know we wanted. FFXI's methods of grinding was pretty split with MMO players even in it's prime. I don't mind grind and challenge. I don't mind spending weeks trying to get one thing. All I am saying is, the grind doesn't feel too bad if the content is actually fun. At least with trains I can afk and do something else that is fun. Not ideal, but it is what it is.
* It doesn't have to be a time sink to be "casual".
* It doesn't have to be the same ideas from the past to come off repetitive
* It doesn't have to compete with anything if it already has its own "patch cycle".
So, were back to Anemos part 2 now. Imma wait when the 3rd installment becomes Anemos part 3.
Light from NMs would be in the surplus, tbf. And a nerf like that won't likely land until Anemos part 3 releases.
If you say so.


Good to know that it's so bad, I'll wait a bit for the salt to die down. Maybe spend some time with my savage prog group or farm for some more byakko or tsukuyomi wolves. You know, all of those casuals activities I only do because I can't commit and I'm just a leech who prefers to have fun like it's a game or something. I really should learn to take my second job (that I pay $15 a month for) more seriously...



cant please everyone


So Zergs are back I'll pass still not interested people who do enjoy. /Shrugs


Don’t understand why they did this, pagos was more how I imagined eureka being played. Now it’s just back to the train.
If you find enough people who enjoy playing Eureka the way you imagined it - by chaining mobs til your hands bleed - you can still do that and play the content exactly the way you want(ed) to.
...however if you dont find enough people to do that, there is your answer: People had/have no fun playing it that way and since this is a game that we're p(l)aying for fun, they better make sure to deliver content that fits that brief.
If you dont wanna do the train, dont do the train. The chaining-option isnt going away.
I understand someone enjoying this - or any - content in a different way. What I dont understand are people who dislike multiple options to achieve something and therefor making the content appeal to more people.
Because the majority of the community didn't like or do it, including the JP playerbase. If the numbers are too low, which apparently they were, they were forced to do adjustments. You may not like it, but apparently the community wants the train and all its social nature over chain grinding without being able to talk or have any social interaction.



If you want in and out of Pagos, quickly, then chain NM mobs instead of following a train. You will get much more light and exp then if you simply waited for a particular NM to spawn. If you need to focus on light more than crystals, then focus on other mobs. Up until this point, no one cared which mobs you were fighting, once an NM spawned.
Trains do not increase the rate of NMs, since half the train AFKs and people then aren't focusing on spawning NMs around the map. For the most part, people wait for others to show up before pulling, unlike Anemos. There were exceptions, but those were in the minority. If there was a map wide train, that could revert back.

I think if SE focused more on how to not make the kill chains so immensely repetitive, it would have been better. This seems like a easy quick fix. But they didn't make the content more enjoyable imo..
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