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  1. #111
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nixxe View Post
    That makes zero sense. Treasure fates have nothing to do with anything and your mount is useless while chaining. I will give you that it's slightly easier to participate in NMs, but how does that make chaining more enjoyable? You were taking breaks from it to go after NMs in any case, but now the break is shorter.



    No, it doesn't. If you're going for more than one, you'd then be leveling > light farm > light farm. However you want to look at it, you're tacking on basically every bit as much mob grinding to the end of your leveling by choosing to just run the train to 35. It really doesn't make sense for people who hate mob grinding to be totally OK with light farming as long as it can be done at level 35. It just makes the whole thing take longer without actually preventing a substantial amount of grinding.
    Or maybe it's the fact that none of us were complaining about the amount of work (as we've been trying to say the whole time). We were complaining about how mind-numbing it is. If I can get to 35 in a fraction of the time it would have taken, then when I'm in one portion of the map when an NM is called in another portion, I have a significantly better chance of getting there, which means I'm more likely to break up my chaining to go to it. If I'm 35, then I don't mind participating in the bunny fates of no XP because I have a (slightly) better chance of not being slaughtered when I get to the area my NPC pet leads me. Plus, once there are a lot more 35s in a zone, the NM train will pick up, because it's going to be easier to mass-slaughter the enemies needed to spawn NMs - and at that point I can help others, since I can't do it by chaining, because they'll lose xp.

    If you're trying to put numbers to all of this, then yes. Your math is correct. However, I'd much rather do 10 hours of something that's 50% fun than 7 hours of something that's 0% fun.

    Besides, I don't even care about the relic; I'll get it, some day. But I have better access to the drops I wanted now, I can try to get the emote and more of the crafting materials to make shirts for my FC-mates.
    (8)

  2. #112
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by InkstainedGwyn View Post
    Or maybe it's the fact that none of us were complaining about the amount of work (as we've been trying to say the whole time). We were complaining about how mind-numbing it is. If I can get to 35 in a fraction of the time it would have taken, then when I'm in one portion of the map when an NM is called in another portion, I have a significantly better chance of getting there, which means I'm more likely to break up my chaining to go to it. If I'm 35, then I don't mind participating in the bunny fates of no XP because I have a (slightly) better chance of not being slaughtered when I get to the area my NPC pet leads me. Plus, once there are a lot more 35s in a zone, the NM train will pick up, because it's going to be easier to mass-slaughter the enemies needed to spawn NMs - and at that point I can help others, since I can't do it by chaining, because they'll lose xp.

    If you're trying to put numbers to all of this, then yes. Your math is correct. However, I'd much rather do 10 hours of something that's 50% fun than 7 hours of something that's 0% fun.

    Besides, I don't even care about the relic; I'll get it, some day. But I have better access to the drops I wanted now, I can try to get the emote and more of the crafting materials to make shirts for my FC-mates.
    What I'm getting out of this is that players are easily distracted by superficial changes and that the biggest problem with Pagos perhaps wasn't really Pagos, but simply the manner in which it was presented. If it hadn't been presented as a monolithic and monotonous grind, then even if it was a monolithic and monotonous grind, players would be more accepting of it.

    The emote comes from farming mutating mobs (ie chaining), by the way.
    (0)

  3. #113
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nixxe View Post
    What I'm getting out of this is that players are easily distracted by superficial changes and that the biggest problem with Pagos perhaps wasn't really Pagos, but simply the manner in which it was presented. If it hadn't been presented as a monolithic and monotonous grind, then even if it was a monolithic and monotonous grind, players would be more accepting of it.

    The emote comes from farming mutating mobs (ie chaining), by the way.
    I can agree with the distracted part - but I also think most of us aren't distracted. I'm already advocating for people not to ignore the fact that all they did was give us back what we already had and haven't actually fixed any of the issues. I'm going to continue to ask SE to give us something meaningful next time. But at this point I can at least enjoy myself to an extent.
    (6)

  4. #114
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by mordaria View Post
    It's disgustingly sad that this is what you want from a game ..afk..return..afk...sickening.sad and pathetic..both on players that begged and also SE FOR ONCE AGAIN just handing everything on a silver platter if the tears roll..you all could have been 35 and have a weapon it's called put effort in and earn it
    Because NM spawns by having everyone afk... x) You do know that a big amount of people in the train still put work behind this? I was part of the Anemos train and even when I was too low of a level I still helped out by rezzing or going to people that died somewhere on the map. Thanks to the train barely anyone was left behind and unlike Pagos where you probably wont get a raise because that would break the chain, you just needed to wait a bit in Anemos and someone was on their way.

    And please dont forget that you still need light for your relic thus chains.

    I also believe that most people want new, interesting and fun content, especially for something like the relic which often takes some time. Dont blame the players that they only do this with the train, blame the devs for giving us such a boring stale content.

    Quote Originally Posted by AngelyLowell View Post
    I think the most important think here is that S-E is listening.

    They are probably very busy doing adjustments for 4.4. So I really thank SE for made these adjustments now and hope they listem even more for next Eureka have some of suggestions the community gave.
    Like they listened with Diadem? Also doing something that seemingly people disliked (otherwise people would not have found the train if the content was enjoyable with out) as the main point in the next part and nerf the train into the ground and put monsters on certain places to stop the flow does not feel like listening. It feels more like they were angry that we did not play it their way and thus forced the playstyle on us in this part. Just to backfire on them. They are now just changing something that should not even needed the change if they had listened to our feedback from Anemos. We did not just hate on it, we also posted quite a lot of stuff that would make it more fun for us, but they did none of that in Pagos. Thats not listening, thats following their idea even if the players dont like it.
    (5)
    Last edited by Alleo; 08-22-2018 at 07:14 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #115
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I went from lvl 20 to lvl 23 in about a little under 2 hours yesterday. Got 3 NM and did some challenge log. It is way better than the first day, with the train back people are talking, friendlier, and actually raising people. Its amazing what a small hotfix can do to change the Pagos experience.

    THE CHAIN IS DEAD, LONG LIVE THE NM TRAIN!!!!
    (0)

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