But it shouldn't happen. Pre-order bonuses and the like are a tried and true marketing practice. It would be shady to start selling those items independent of the actual pre-order itself.Collectors editions are still available to purchase (whether officially or not) they are not limited like time events, so there is a difference between these two. Considering there could be editions with pre-order bonuses somewhere online being sold, it's still another thing that's not impossible to obtain. However as some codes do have expiry dates, that can complicate it, but it still isn't completely out of reach. And honestly I really wouldn't be surprised if such things are released in the future, because if players ask enough, it might just happen.
It's different because money is involved. Even though the pre-order bonuses are practically just freebies because a high percentage of players are likely going to order the expansion one way or the other, it's still involves real life currency, which brings legal considerations into the picture. These things are explicitly sold as being only available through these means, in stark contrast to the vague list of things that would be exclusive to 1.0 players and weren't sold to them one way or the other. Even if such statements as the ones linked throughout the thread about what would be unobtainable going forward might indirectly influence your purchasing decisions based on your understanding of them, changes to those statements, if a later decision even really is a change to them, would fall under SE's contractually secured right to change the game at will.
Though, personally, I wouldn't be bothered if people could buy a fat chocobo in the Mogstation for $5. It's just a goofy thing I enjoy using and I'm sure others would similarly enjoy using it, including those who may not have had an opportunity to purchase it originally.
Funny enough I don’t think I’ve heard anyone complain about the OTHER 1.0 item being brought back for this event, the Manderville Earrings, probably because it’s significantly harder to advocate that those not be rereleased.
Holding SE to a higher standard than your average kickstarter funded indie is unreasonable. Are these really the kind of arguments we're going to have now?There are plenty of real reasons to lose trust in the company. Your reasoning behind it, however, just appears flawed due to standards that dont make pragmatic sense. If you want to take a literal position of "Everything said must be honored to the T", youre going to have a lot more disappointment in SE, or any business for that matter.
There is a difference between being upset of a 'promise broken' from 5 years ago about things no longer viable from a different game (almost) that has little to no impact on anything, and being upset from promises made a year or two ago that still have direct on the game.
My blunt honest opinion: Your position seems unreasonable. Unfortunate.
I would love to hear what is actually vague about their statements that isn't redefining terms because of future knowledge we have now that wasn't there back then. Not all of them are about the earrings but the nature of the event for anyone that's looked into it further.
http://forum.square-enix.com/ffxiv/t...=1#post4755547
Last edited by Tiraelina; 08-25-2018 at 06:20 AM.
Just like we knew about Ultimate coming a year before its release, the dev team hinted and hyped us in 1.0 about the "final fight", with 2 difficulties, a normal one, and a challenging one.I’m not trying to devalue your accomplishment, but how could you invest 5 months into a piece of content that was only available for 3 months? Rivenroad (Hard) came out in Patch 1.23b, which was released 2012.08.13, and then the 1.0 servers all went offline on 2012.11.12. Again, not trying to devalue anything, but the times don’t add up, unless I’m missing something.
The required gears to get into that fight seriously, were released during the spring, giving you some month to gear up before the fight get released in the summer, so that you could jump on it as soon as possible, to get a chance at clearing it before the servers shut down.
It was a race against the clock all along.
There are people who did everything for month, who fought with bravery, and didn't cleared it on time, still being in the fight during the final hours.
This is full of incredible stories. Some cleared it the last day, a 5-6 month race, they cleared it the last day, then head up on the Carteneau Flats for the big battle against the Garlemald XIVth Legion lead by The Black Wolf, Gaius van Baelsar.
A war hosted by GMs, with Dalamud growing above players heads, only to find out what was in Dalamud 1 min after the server shut down with the End of Era CGI video.
Those people, clearing it the final day, they went on a roller-coaster of emotions, they were crying tears of joy and sadness on the forum the next day, making the development team crying themselves.
This is singular and unparalleled, and why people are attached to those silly earrings.
Because they never said they would become unobtainable.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
I already addressed this for you probably a dozen pages back.I would love to hear what is actually vague about their statements that isn't redefining terms because of future knowledge we have now that wasn't there back then. Not all of them are about the earrings but the nature of the event for anyone that's looked into it further.
http://forum.square-enix.com/ffxiv/t...=1#post4755547
I think a big problem is simply that SE likes to state one thing and suddenly change it months/years later if it does not fit their view anymore. Yes things can change in development but there is a point where one really has to ask "why should I even trust any word that comes from you anymore?". And the worst is that I just cant see why it was necessary to break the words on that special case. These are earrings, that most players will probably throw into the chest and never really wear, so why was it even necessary to bring them over? If they remember their promise, why not just simply create a new exclusive item for this event? I dont own them but I still feel that this is cheap, simply because its bad for some 1.0 players and because I just see it as a cheap way for a event reward. (But should not be surprised to see another reused item.)
If you dont know if you can keep a promise than simply state it that another way. And if you get the feeling that you might need to break one then try to find a way which will make it less bad. (Which for example is giving it the replica name)
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
You should trust that it is their current intent, but realize that it's subject to change later down the line, and make decisions accordingly. Loyalty and appreciation are ideas to be sold to customers because it fosters something akin to the genuine feeling in them. They are something to be cast aside if there is a chance of greater profit elsewhere. This is how business works. You are just a source of income and your dollars are not worth any more than anyone else's dollars unless they are available in a greater amount.I think a big problem is simply that SE likes to state one thing and suddenly change it months/years later if it does not fit their view anymore. Yes things can change in development but there is a point where one really has to ask "why should I even trust any word that comes from you anymore?".
Businesses are not your friends. You are not a friend to businesses. Capitalistic exchange is about mutual parasitism. You try to suck them dry while defending yourself from their attempts to do the same to you. You are only "allies" so long as your self-interest happens to align and not a moment longer.
On top of that, it was a simple quest reward, there wasn't effort put into it. It's not really a trophy status item like others are.
Because they never said they would become unobtainable.
http://king.canadane.com
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