And therein lies the rub, eh? The game doesn't put out a large quantity of any one content type, it puts out tiny amounts of multiple content types. If you don't find enjoyment in raiding, for example, there's a large segment of an even patch that means nothing to you - and what you do get has been downsized in two consecutive expansions. They counter this, somewhat, with the non-Savage mode giving you the story and some gear that isn't dyeable. They leave things in Savage, beyond the BiS gear such as the mounts and dyeable options, to try to incentive more people to still go in.
Think about how many mounts/minions/glamours come from things that don't make a lot of logical sense. Look at how many things in the game don't give rewards whatsoever, and then consider how few people are doing that content. If we want to talk about minorities, there's your most noticeable one: People that do things in this game because they enjoy them, instead of doing them because they have a reward they want. Hell look at how many rewards they've thrown into PvP to try to incentivize people to do that; they even simplified everything and threw in PvE EXP.
Anecdotally, I would question how much of this is having fun clearing and farming content versus how much it is enjoying time with friends. Because I notice you say FC and not that you're joining PUGs, which is something I do as well. For me, while there are a couple of exceptions, I don't find the EX Primals fun once I've cleared them and I know I would have next to no enjoyment dealing with random people while farming on top of that.My FC is currently farming all of the wolves, because it's fun to clear current content and succeed at it.
Undersized party is great for grabbing a couple friends, some of who invariably get drunk while on healer and "accidentally" kill people in hilarious ways, and just cheesing everything for an hour or two. But that's not really us enjoying the game or the thing we're doing, which for the most part is interchangeable, and does fuel our collective apathy towards bothering with stuff while relevant. Some are better players than others which also detracts/encourages, but it's also things "well we have 99 Tokens now, may as well stop with this one" and "well this is taking ~10 minutes per clear, let's do something else and come back next expansion." That's all I'm saying.
Hours don't really mean much in this context, to be fair. I get the sentiment that RNG is RNG, but the number of clears is the only worthwhile metric here. If you've got people afking or being slow, or people trying to push him and causing wipes, that skews things.We spent 3h last night on Ifrit without one mount; Susano usually gives his out faster than that.
I'm choosing to ignore all of the hyperbole:And if we're taking the "things should never get easier route"
1) There's a distinct lack of the "certain" qualifier here. That is, "certain things should [be respected]"
2) There's a stark contrast between becoming easier and what undersized party toggle does.