Who hurt you? It's like you didn't read the thread at all, nor try to understand the opposing viewpoint. You have this really strong view that the opposing side is elitist, selfish and want to take everything away from you, when in fact, we just want the game to be rewarding, it's almost sad that you feel the way you do.
I'd like you for you to quote me where people asked for more timed exclusives rather than the more accurate "This one timed-exclusive, that is that way due to the unfortunate fact that its piece of content can never appear again, should stay that way (or be moved to something equally hard)".
Lets be real here, your suggestions for how to make items hold value permenantly are just insults towards people, and thats not how you debate. The people you are debating against aren't evil and just want the game to be healthy and fun to play.
Heres how rewards stay valuable:
- The devs seriously consider the difficulty of content, and map it on a progression path (or multiple). ARR had this in that you needed to do dungeons and primals to gear up to do raid. All gear had purpose, and content was run because it was part of player goals rather than "for the experience". Think about this: dungeon gear is dead on arrival, and the gear requirements for raiding are very low, there's an obvious solution there.
- The devs rework unsync. Unsync works in theory but there is no care and consideration taken when forcibly expiring content. There shouldn't be such thing as outdated content, just old content. You should be able to clear alexander unsync, people have a right to participate in the content and enjoy the fights, but they should not be rewarded the same with achievements and mounts*. That's not elitist, that's poor content design. The only reason content has an expiration date is because the devs decided that. Its not healthy for new players whose first experience of the game is unsync faceroll at 50, then unsync faceroll at 60, thats how players are conditioned to not try, and expect all content to play itself. Either that or they quit the game because everything dies before they can participate (I've seen that happen personally). In theory, this idea would lead to players playing better, PF being more diverse and full of things to do, and the rewards coming from said content having meaning and purpose, and a sense of accomplishment attached.
- When devs decide to reimplement rewards, they have to consider the impact that the reintroduction will have, and on a deeper level, have someone on the team with a deep understanding of community psychology and how large groups of players play this game. We shouldn't be held to Yoshi Ps personal view of "separating experience and reward" because not everything thinks that way, and while its fine for players to hold that view, the developers most certainly should not (and its unprofessional of Yoshi to just take a side in the debate), and that is why we have we seen "I'm sorry, this was an oversight" too many times from Yoshi P. It doesn't take a genius to realize that some people wouldn't be happy that this happened, but we need someone on the dev team who can say that for certain apparently.
- Ultimately if the devs took as much care of community stability as it does with server stability, threads like this wouldn't even exist.
Do I think any of this will happen? No. But that doesn't discount anyone's opinion, and it definitely doesn't mean that we can't complain to make things start moving in the right direction.
*For the record, I don't own any of the raid mounts that you will inevitably say I want to protect because I'm elitist and want to keep for myself.