Hellluuuuuu
Hellluuuuuu



I'm glad the really important issues of this game get addressed. /s

How about yall argue about important issues like lack of fun content.


There are a lot of businesses that probably should have collapsed a decade or two ago, then.
In your example most people would probably see more value in a digital item they earned than a Medal of Honor/Purple Heart/whatever handed down to them from a grandparent. They would acknowledge that the service award has meaning, yes, and depending on closeness of relationship may or may not have value of a sentimental nature. But still. Similarly, I have a couple of martial arts trophies (not of the participation variety) from about 20 years ago and they don't really mean anything to me because that may as well have been a lifetime ago and I haven't seen or heard of any of my acquaintances from that period in about 15 years. I guess the counterargument there might be "but you're more physically fit and able to defend yourself than you otherwise would have been and that has value," and that's true on some level, but the exact value is dubious as I - and most people, I assume - do not get into physical altercations. Like, ever.
There are a great many nihilists that will tell you that physical items don't have value either and that everything is ultimately meaningless. Doesn't mean they're right.
Why not do both? Start a thread and I might join in. Or I might just save myself the effort and take a nap since the game is, unfortunately, still a little too profitable for Yoshida to take most of our concerns seriously.
I love the statements of some people.
First SE would not have answered if it had not been enough complains. I mean they barely communicate with us at all so them posting something means that at least the complains got to them and felt the need to answer it.I would just hope that they would answer to us much more with other topics too.
Second: Funny how people are seemingly not fans of FF14 if they complain about earrings (which is probably not about the glamour itself but about a broken promise and because it was thrown out into such a easy event..heck the OP even stated that it would have been fine if they had been replicas.) but as soon as its something minor that they care about themselves its fine to complain.
Examples:
-Bunny outfit for men
-More female than male glamours
-Bad campaigns for EU players
-Limited PVP mounts
You could easily argue that people should get over those too because they are just minor complains and are just digital goods that should hold no importancy over someone. Yet we had those discussion and SE reacted to a lot of those too. (And before someone gets it wrong. I was posting for those things too. Because I can understand that even if I dont want something or are not angry about something, others can be and have the right to post about this...without being verbally put down.)
Please just remember that once in the past you probably also had something that was minor in other peoples eyes and yet still talked about it because this is a forum were everyone can say why they like/dislike something without being attacked for it. And I am quite sure that you would have hated to be taken down too. If you disagree with something you are allowed to post but maybe without taking the poster itself down..saying how someone should stop playing, are no true fans or will be the downfall of the game (overdramatic much?) since the devs dared to answer it are no ways to argue..
Anway I hope the devs learn from this and start to hold true to their promises...and if you need to break them at least try to find a solution that would make the least amount of people angry. Or heck ask the players how they would want it to get some intel before you do it. With that a lot of anger could have been avoided.
Last edited by Alleo; 09-02-2018 at 12:05 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.


If you're only doing the content because of the rewards and you don't enjoy the content itself, then I think that's something I'd step back and look at. I wouldn't want to play a game that I didn't have fun playing. My FC is currently farming all of the wolves, because it's fun to clear current content and succeed at it. And yet we'll still go back and unsync these mounts for new players who don't have time to commit thousands of hours to the old stuff as well as joining us for the new stuff. It doesn't take away my enjoyment now of my legendary kamuy for people to get it later, and in fact it's always fun to go back and faceroll things that were difficult the first time around. I did the thing, I had the mount for a year or more before folks who are waiting for unsync will get it. I'm not saying content needs to be nerfed but when it's not current? Sure.
If you do enjoy the fights and you're just against people getting old stuff that they didn't have to do the same way as you did, I say get over yourself. Games change. Nobody's against them tightening the post-Praetorium content slog because we understand that when a game gets longer, it gets more daunting to get through (although I bet that if there was a shiny reward for completing it some people would complain). Things don't need to be handed out, but making it easier to get old stuff leaves time to focus on new stuff. And it's still not "a quick run". RNG is still a thing to contend with. We spent 3h last night on Ifrit without one mount; Susano usually gives his out faster than that.
And if we're taking the "things should never get easier route" I'm going to have to say that this whole game needs to be cancelled. I played my first MMO on dial up, so it's a travesty that people are able to get their video game entertainment quicker and easier than I did. And if you ordered that pizza online, you're cheating. Real people order delivery on the phone. God, I hate these people who just turn on netflix, in my day you had to go to the Blockbuster and rent your movies in 3-day chunks!
And for those of you saying that this is why people expect everything to be handed to them, even to nerf new content, no. That's been a thing since time began. People were begging nerfs in original WoW, in EQ1, in City of Heroes and Guild Wars. And old games didn't actually sync you down, if I recall - I'm pretty sure that when I played vanilla my friends and I would just run through lower level dungeons to get random loot for newbies. (It's been a long time since I played, though, so I'm fully admitting that my memory is fuzzy.) I remember that SWtOR only introduced level sync late, though. Until then you could do low content at high levels any time you wanted. So don't act like this whole "cheesing lower level stuff" thing is some new lazy trick.


The rewards are the main reason most people do content even on the lowest levels
if you took tome stones and the daily bonus exp reward away from all the roulettes what would queue times be like for players needing to get a particular content done done..
all you really need do is look at raid queue times before the respective roulettes were added. 24 man queues could literally last all day same with some of the older raids... look at them now though and the queues are generally pretty quick even for people like me being in the uk on a na server queuing at quieter hours.
if rewards didnt matter savage raiding wouldnt even need loot drops because apparantly "people only do it for fun" the rewards are there to entice players in which generally means the rewards are the reason most players do the content.
Edit:
cut the rest the guy above already said it


Exactly. This is actually why we have the duty finder/roulette to begin with. While I have not played 1.X - I started just before 2.55 for the sake of full transparency - I've heard that, originally, you had to be at the physical location of the dungeon and LFG/PF to get in. This sentiment was mirrored earlier in the thread with regards to Rivenroad HM as well, with someone chiming in "the hardest thing about Rivenroad HM was getting a party together."
Because people had no incentive, no reward, for doing older dungeons the wait was horrible. And even worse all the way back, and again this is something else I heard from friends more invested than myself, when FATEs provided better EXP than dungeons, but dungeons were what locked the MSQ.
And I believe this is the exact scenario that befell SCoB Savage: Progression in standard SCoB locked you out of Savage and vice versa, because back in those days you didn't have the varying chest amounts and could simply not re-enter floors you had already cleared.if rewards didnt matter savage raiding wouldnt even need loot drops because apparantly "people only do it for fun" the rewards are there to entice players in which generally means the rewards are the reason most players do the content.
So you either did SCoB Savage for the fun/challenge, or you stuck with SCoB Standard for the gear.

I have to agree with Yoshi-P, I am also a player that tends to value the experience over the reward, the reward itself is just a bonus. Think the divide came about due to this difference of mindset, and at the very least he acknowledged such difference. Now does that mean they will act on it in the future? Only time will tell, personally I take such statements with a grain of salt since words are meaningless without actions.
Join the revolution! Show your support!
http://forum.square-enix.com/ffxiv/threads/90451-Body-Hair-for-males. & http://forum.square-enix.com/ffxiv/threads/370770-Hair-There-and-Everywhere
#where'sthehair #allforhairandhairforall
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