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  1. #51
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    Dec 2017
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    Ul'dah
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    maybe I'm of a different mind but everytime I see the complaint - It's the same thing all the time- All I think of is every single game ever. Division does the same thing, so does, wow, Tera, wildstar, BDO, Destiny, and many many more have you do the same thing over and over and none of those games have you play a completely different game in them. It's all the same systems they introduced in their games. Why do people expect XIV to be insanely different then ARR? When did XIV turn into a new mmo? The patches play like that cause thats what everyone does. These things have a system and just changing it for no reason no company is going to do. I dunno, That's like saying comics are boring, all they do is expect me to read. Why can't they move? I dunno, I just don't see it and I don't think I ever will. :C That compaint will always be far from me I guess.
    (8)

  2. #52
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Another thing that also bothers me is that someone spending 100s of hours in Eureka vs someone spending 100s of hours raiding are not treated equally by the game in terms of rewards given. You can spend time doing raids and get the top tier gear. Which is good. You put in the time and earned it. Though if you spend the same amount of time, or more really, grinding in Eureka for example you're given gear that isn't on equal terms for the same amount of time spent. Now I can already imagine some of you thinking, "Well what do you need the gear for if you're not raiding?" The answer is why do you care? Does it somehow invalidate the time you spent? Would you have not done the raids if there was alternative gear at the same level? If you truly enjoy raiding then the fun should be in the raiding itself right? All parties spent the same amount of time in their choice of activity, yet the rewards are quite disproportional. *shrug*
    (12)

  3. #53
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Its not about the Raiders, its about the fact that SE takes the Savage Raid as absolute messure for EVERYTHING inluding the Relic. Tell me pls, how would my Pagos 375 wep make your ultima or Diamond weapon any less worht? The archivment of multiple clears? Or even world/server firsts? its frustrating farming for gear thats basically junk and will be replaced rly quick. If you argue casuals dont need that high gear, we might as well remove stats and ilvl from casual gear and remove all min. restrictions from dungeons/trials since its for casuals anyways. we might as well just get one Lv 70 gear at the start and keep it till 5.0 to replace it with lv 71 and 80 finally...


    The easiest way would a greater ilvl span, so we can more nuances of gear, drops that are not dead on arrival like HoH or pagos wepons... but i guess that would give us a terrible power creep. Just that stale 350-360-370 every other patch is... frustrating. We all know we will get 380-390 and finally 400. The only nice thing this time around was the 360 modified crafter stuff, which was new and rly nice, even more as you could just exchange no longer needed stuff. I rly hope they'll stick to that now.


    Edit:
    Quote Originally Posted by ElazulHP View Post
    The answer is why do you care? Does it somehow invalidate the time you spent? Would you have not done the raids if there was alternative gear at the same level? If you truly enjoy raiding then the fun should be in the raiding itself right? All parties spent the same amount of time in their choice of activity, yet the rewards are quite disproportional. *shrug*
    Literally that.
    (9)
    Last edited by Kuroka; 08-20-2018 at 08:05 AM.

  4. #54
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Magic-Mal View Post
    I don't want raid gear. Is that clear? Keep your raid gear.
    Then stop complaining about the fact that you get a bit better gear only in RAIDS because that is exactly what you are doing.

    Sorry but i don't raid so there is no gear to keep.
    (17)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #55
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gleipni View Post
    I agree 300% here,everything as been said,from the big empty map,the flying mount that ruin the immersion,and the fact dev make only flying mount out of laziness,the trial that are alwasy the same,dungeion 24 man raid,thank youf or your post,hoping the dev realise they are going on the opposite way of what player wants.
    Except there is no singular "what the player wants" when you're talking hundreds of thousands if not millions of players. There is no hive mind contrary to what some want to claim.

    You can speak for what you want. You cannot speak for what I want. Even if we share the same feeling on some issues, there will be others where we strongly disagree with each other.

    I agree with a few of the OP's points. I disagree with many of them.

    I like big open zones because they feel like part of a real world. The real world has big open empty areas. Tiny zones feel like watching someone's compressed travel video. Big open zones also leave room for future content and events like the Dataqi Chronicles. You'd never get away with that in a small zone already packed with content intended to last only a level or two.

    Flying is not a problem. Exploration already occurs while leveling when flying hasn't been unlocked yet. It doesn't disappear after that just because someone can fly. Flying is not what ruins mounts (though certainly a flying T-Rex is a bit over the top).

    Glamours aren't more restrictive than they were in the past. Just what has changed so it's worse than it was before? Remove all the 1.0 assets that got reused for ARR and ARR really didn't add anymore than HW did and SB will by the time it's over. Different people like different styles and everyone should get a chance at something they enjoy.

    ARR dungeons were straight paths. We didn't have options to choose from to get to the end. There were no puzzles outside of the single puzzle in Qarn to unlock the bonus treasure chest room. Nothing in any of the side rooms was exploration worthy. At most there was a treasure chest or a conspicuous object needed to unlock the next section of the dungeon.

    Gear progression is a problem in every MMO because it's being used to replace character progression. What too many players don't understand is gear is a tool. Raids drop better gear because raids are more demanding on player performance and so better tools are needed. You don't need raid gear to do beast tribe dailies any more than you need a Kitchen Aid to make pancake batter. The more players insist on overgearing the content they do, the less satisfying that content ends up as gear trivializes it.

    Plenty of other things I could say in regards to some of the other specifics but in short: not everyone agrees on what is or isn't good for the game. Don't presume to speak for others.
    (16)

  6. #56
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ElazulHP View Post
    Another thing that also bothers me is that someone spending 100s of hours in Eureka vs someone spending 100s of hours raiding are not treated equally by the game in terms of rewards given. You can spend time doing raids and get the top tier gear. Which is good. You put in the time and earned it. Though if you spend the same amount of time, or more really, grinding in Eureka for example you're given gear that isn't on equal terms for the same amount of time spent. Now I can already imagine some of you thinking, "Well what do you need the gear for if you're not raiding?" The answer is why do you care? Does it somehow invalidate the time you spent? Would you have not done the raids if there was alternative gear at the same level? If you truly enjoy raiding then the fun should be in the raiding itself right? All parties spent the same amount of time in their choice of activity, yet the rewards are quite disproportional. *shrug*
    Well, the thing is, you ask why raiders care if it somehow invalidates their time, but yet people like you still dodge the question of *why* do you need i370 gear then to begin with. You're not really answering their question either and instead, you're kind of shifting and moving the goal posts. Why does other players who only want to grind out Eureka which yes, you will spend a long time in earning said gear, need i370 gear at all? I don't think people spend 100's of hours like you say with Savage.

    The first two tiers of Sigma can be downed within 2-5 hours, the loot you get is completely RNG based, that is not the case in Eureka. You spend time earning the required pieces for your chosen job, it's a constant variable. Savage is not. You'll get a constant variable with a log dropping for the week, but one book is physically not enough to get anything in the first run unless you get lucky. It takes 4 red books to get an accessory, 6 red books to get a belt, 6 yellow books to get a head piece, 6 yellow books to get a hand piece, 6 yellow books to get a foot piece, 8 green books for a leg piece, 8 white books for a weapon, 8 white books for a body piece, and 3 white books for the shield.

    Eureka does not have RNG loot drops, it has a constant reward at the end of it's grind that you can use immediately. Savage has a book that you can't use until you get more unless something drops from a chest that was for your job and also, something that hasn't already dropped beforehand, not to mention it's possible for BOTH chests to drop the same item. You're also rolling Need and Greed against 7 other people, that does not exist in Eureka either. You're not spending the same amount of time in either Eureka or Savage for gear as the fluctuations in Savage make it impossible to measure the two every week when there's a lockout. The only idea of spending the same amount of time possibly on Eureka and Savage that could be comparable is when the lockouts are unrestricted.

    It takes 4 weeks to earn yourself an i370 accessory, 6 weeks if you want the belt, head, hand, and foot piece, 8 weeks to get a leg, weapon, or shield. The point of getting raid-tier gear is to make it easier on yourself in the higher tiers. Tiers like Guardian and Kefka require a player to have most of the gear that they can get from Doom Train and Chadarnook. That is the point of the raid gear being slightly higher and better in terms of stats. That is literally the main point. They're like small stepping stones of progress for people.

    Swallow's Compass doesn't require any of that as you can pretty much overkill everything even in the basic i350 Carb stuff.
    (11)
    Last edited by Sigma-Astra; 08-20-2018 at 08:31 AM.

  7. #57
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    Dec 2017
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    Ul'dah
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    Quote Originally Posted by Sigma-Astra View Post
    /why? D:
    I can't answer for her or anyone else but myself. But being someone who doesn't raid alot myself. I want the highest gear I can get cause I like doing more damage. I like bigger numbers, being stronger faster better. Even if all I'm doing is dungeons I STILL want to be the best I can be in any and all content. So that's why I want the higher numbers. D:
    (4)

  8. #58
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ko_ View Post
    I can't answer for her or anyone else but myself. But being someone who doesn't raid alot myself. I want the highest gear I can get cause I like doing more damage. I like bigger numbers, being stronger faster better. Even if all I'm doing is dungeons I STILL want to be the best I can be in any and all content. So that's why I want the higher numbers. D:
    But, even in the basic Sigma stuff, you're still doing higher damage and numbers that the dungeon doesn't require you to necessaringly hit to be honest. I like big numbers too and doing high amounts of damage myself, it's part of my class. But, Swallow's Compass has an ilvl minimum of i330 and you're still overkilling (thank you FFX) stuff to smithireens in i350-i360 with simple Carb gear and tome gear, even more so if you're upgrading your mendacity gear.

    Honestly, and I tell this to everyone who says "Oh, raiding is too hard or not for me", just try it, literally. If a really bad casual BLM raider can down the train and Chadarnook with a goofy static that is probably the most uncoordinated mess ever, then you can do it as well. Just try. Find some fun and good people and just try. You'll be surprised at yourself. I only raid for 2-3 hours once a week, that's it.
    (4)
    Last edited by Sigma-Astra; 08-20-2018 at 08:42 AM.

  9. #59
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    Dec 2017
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    Quote Originally Posted by Sigma-Astra View Post
    But, even in the basic Sigma stuff, you're still doing higher damage and numbers that the dungeon doesn't require you to necessaringly hit to be honest. I like big numbers too and doing high amounts of damage myself, it's part of my class. But, Swallow's Compass has an ilvl minimum of i330 and you're still overkilling (thank you FFX) stuff to smithireens in i350-i360 with simple Car gear and tome gear, even more so if you're upgrading your mendacity gear.

    Honestly, and I tell this to everyone who says "Oh, raiding is too hard or not for me", just try it, literally. If a really bad casual BLM raider can down the train and Chadarnook with a goofy static that is probably the more uncoordinated mess ever, then you can do it as well. Just try. Find some fun and good people and just try. You'll be surprised at yourself. I only raid for 2-3 hours once a week, that's it.
    I would but I can't even find people to do rath with so my hopes for anything harder are dead. And as far as gear goes... I'm just used to getting gear and out leveling things in RPGS. I've always done it so doing it here is like me doing it in various other games. It's all about the numbers.
    (0)

  10. #60
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
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    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sigma-Astra View Post
    *Whataboutism*
    (◔_◔)

    I already explained it...

    Quote Originally Posted by ElazulHP View Post
    The answer is why do you care? Does it somehow invalidate the time you spent? Would you have not done the raids if there was alternative gear at the same level? If you truly enjoy raiding then the fun should be in the raiding itself right? All parties spent the same amount of time in their choice of activity, yet the rewards are quite disproportional. *shrug*
    Because someone who spent a large amount of time in Eureka is just as valuable as someone who spent a large amount of time raiding. Both should be rewarded equally if they both spent the time to get the rewards.
    (2)

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