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  1. #21
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Magic-Mal View Post
    I'm talking about the original Diadem that released 210 aetherial gear with random stats. I personally enjoyed Diadem even though I never got that dream piece. Remember all the gear was nerfed when i210 stopped dropping and the gold box RNG was reduced. Once that happened, Diadem instantly died. Never was the same again.
    Aye, I'm aware. Diadem still wasn't popular due to being, ironically, very similar to Pagos, albeit with mobs having far less HP. Considering how immensely challenging Gordias was. I can't exactly fault raiders for feeling cheated when someone can spam 1-2-3 and get a better body piece than someone progressing on the hardest content the game ever released short of Ultimate.

    Quote Originally Posted by Magic-Mal View Post
    Shoot, the amount of life you need to sacrifice doing Eureka should be enough for the relic to be i400 at this point.
    Correction, Pagos. Anemos was laughably easy—to the point people had multiple full sets in weeks. Regardless, that is an issue with Pagos' horrendously poor design philosophy not a raid focus mentality. At the time of the day, you're still mindlessly spamming buttons whereas Savage demands significantly more from you.

    Quote Originally Posted by Magic-Mal View Post
    I'd agree if the raid gear had value but it doesn't. It's not a huge boost compared to default tome gear and it loses all value by the catch up patch. Then next patch, the crafted gear is better than raid gear. Every. Single. Time..
    This is entirely subjective. Considering upgrade items are not available until four months following each tier's release, the stat boosts are fairly significant. Nonetheless, I reiterate, why should you get the best gear available whilst doing trivial content? You claim people have no incentive yet you argue to rob that incentive from raids. If I can get i400 gear upon 4.4's release from a random dungeon drop, why purpose does Savage serve? It becomes relegated to "beat it a couple times for fun and never touch it again" because the gear is instantly worthless when I can obtain it elsewhere. Players uninterested in Savage have no use for max ilvl gear. Dungeons have become so laughably easy, you can mass pull at minimum ilvl and hardly break a sweat. All you solution accomplishes is destroying Savage.
    (19)

  2. #22
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by SigmaOZ View Post
    I think this game is beginning to fade (die) and I do hope it does,
    I'm really curious to understand why you think this is the case? Genuine question, not white knighting anything. Also if the desire is for it to die, why continue to play it? For something to die you need not support it you know.
    (10)

  3. #23
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    This is entirely subjective. Considering upgrade items are not available until four months following each tier's release, the stat boosts are fairly significant. Nonetheless, I reiterate, why should you get the best gear available whilst doing trivial content? You claim people have no incentive yet you argue to rob that incentive from raids. If I can get i400 gear upon 4.4's release from a random dungeon drop, why purpose does Savage serve? It becomes relegated to "beat it a couple times for fun and never touch it again" because the gear is instantly worthless when I can obtain it elsewhere. Players uninterested in Savage have no use for max ilvl gear. Dungeons have become so laughably easy, you can mass pull at minimum ilvl and hardly break a sweat. All you solution accomplishes is destroying Savage.
    You're misunderstanding what I meant. I'll say it again, I'm not talking about getting top-end gear from little dungeons or FATE farms. I know that content needs to have some sort of difficulty or special grind involved to grant gear that's as strong or stronger than the raid gear. I'm referring to new methods to get gear that aren't raids.

    The raid system is exactly the same in pattern except the raids are trials now. I'm tired of raids. Or at least Omega. I'm taking about things that could benefit both raiders and non-raiders. 1.0 was that kind of thing. In the end, a high level raider could also get super-powered piece of i210. The difference being that they actually know how to use it. Diadem was the first kind of horizontal progression we ever had. Diadem had incentive. That's a fact. Raids? You do them, gear up. And then what? Nothing that's released in the next 6 months will have any use to you and you won't even get Ultimate anymore(right?). So just quit until raid cycle reset? Where crafted gear is better than your awesome raid gear? I guess if you like it then hey.. but to me it's bad. To me anyway. We need gear worth something. As it stands all gear in the game is released already trash...

    Oh, and I also don't like how everything is so easy. I did say that in the opening post after all. So please, understand I'm not talking about getting i380 gear from expert roulette. Howeverrrr if they made something where you had to do 100 expert roulettes to get a piece of powerful gear then maybe I might accept it xD.

    Quote Originally Posted by Enkidoh View Post
    As for hating flight in the game, if you don't like it, don't fly then? There is only several short temporary points in the game where you are expected to fly, every other time it's simply a bonus. So demanding that SE remove it comes across as more 'gameplay fascism' - "I don't like it so no one else should have it!" Hey, I dislike PvP and I don't play it, but I don't want it removed from the game either because I know other players do like it and play it. It's all about personal choice.

    If you don't want to fly, keep your mount on the ground and run around then (or run around on foot). Don't deny others of that if they enjoy it simply because you do not.
    Listen, easier said than done. I didn't demand anything at all and I most definitely said it was just my opinion. It's how I feel. It's like telling people to wear no gear all the time to make things hit harder. Or telling people to only use attacks up to lv60 if they want to kill things slower. Sure, you can tell them that but what are the odds of them actually doing it? And just because they don't want to doesn't mean they're okay with it currently and it doesn't mean there is no issue with the game.
    (8)
    Last edited by Magic-Mal; 08-19-2018 at 03:56 PM.

  4. #24
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Magic-Mal View Post

    • How can we fix that? I don't know. When Diadem 1.0 came out that was probably the most unique content ever with the most unique gear rewards. We had an RNG system where we could get armor with crazy stats or we could get crap. But we could get it! And some were even stronger than raid gear gear pieces! The ultimate incentive. Hundreds of people constantly grinding Diadem. That was like the best time of 3.1. Then it went downhill.. what happened? The raiders complained. They complained that gear stronger than raid gear could drop in a content that wasn't a raid and that non-raiders could obtain it. Then SE nerfed Diadem gear and what happened? Diadem died instantly. Never to live again. And here we are...
    I was and am a raider, and I am totally agree with that.
    Diadem 1.0 was really cool because of that (all the pink stuff lol) (It was worth to invest time for these rewards compared to now with Eureka...+ you could stuff every jobs more or less easily) and I remember well raiders complaining about this.
    if only they could take Diadem system 1.0 and merge it with a Eureka map, it would be nice (with additional features of course).
    The ilvl 280 weapon was cool too but because of the very low drop rate, it was like it has never existed lol.
    (6)
    Last edited by Ceasaria; 08-19-2018 at 07:29 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #25
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Magic-Mal View Post
    Well.. the first thing I'd do is get rid of flying. Then I'll decide whether or not to make the maps big wastelands, actual filled maps, or smaller more detailed maps like ARR. I saw a thread some time ago asking for climbing. It sounded silly at first but I think FFXIV would be amazing if it had climbing instead of flying. Where you can climb all the rocks and things instead of just flying on it.
    Climbing wouldn't be that much different though. If we have the same spot that we want to get to and one person did climbing and one person did flying, they would be able to get to the same spot but climbing would just be slower. You are just asking for a switch to something that would slow down the feel of the game a bit.

    Yeah but it's more than half and even the a ton of the Mogstation stuff is far eastern. There's only a few things that's Ala Mhigan. Far Eastern stuff was already appearing in bunches before HW even came out.
    I think someone pointed out a picture earlier on about one of the sets. Now I don't know much about the sets out right now but I try not to pay attention to mog station but instead focus on in the game. I have seen only a handful of Asian inspired outfits (though I still remember the early Omega confusion of tomes looking like allagan inspired while Omega was eastern) so I don't think it is as much as you may be implying. A lot of the 70 artifact gear and above weren't really inspired by eastern unless it had to do with ninja/samurai.

    That's okay, but the dungeons would still have replayability and incentive for those who were forced by their to skip it. I very much enjoyed going back and actually earning the achievements or doing "full runs" in ARR. I couldn't care less about the meta.
    Not a lot of people do care about the meta but that doesn't mean they don't enjoy what they have right now. The full runs in ARR amounted to nothing more than an achievement for exploring one or two more rooms which isn't a lot of reason to go back and do it (unless you are an achievement whore like me). As it stands right now, their trying to appeal to the game world today where people don't have as much time now a days and want them to at least get through some things quickly (dungeons, normal trials, normal raids, etc)


    Well I'm not a raider at all lol. Last time I ever did a raid was in December probably. I'm a casual player but I still knew how the fights go.

    As for the last point about the mechanic.. yeah that's why they annoy me!
    What do you want them to change than about it than? Coming up with new mechanics that isn't borrowing from other fights isn't easy and they need something to hold as a 'do this or get one shot'. Those bars that fill up or x enemies need to die adds a thrill to the raid that I don't get in other MMO's. If they took that away, you would just be playing whack a mole on the boss (alongside not seeing some of the coolest animations in the game aka Thordan)
    (1)

  6. #26
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ruinfeild View Post
    Climbing wouldn't be that much different though. If we have the same spot that we want to get to and one person did climbing and one person did flying, they would be able to get to the same spot but climbing would just be slower. You are just asking for a switch to something that would slow down the feel of the game a bit.
    In much the same vein, if we have the same spot that we want to get to and one person could just teleport there and another person used flying, they would be able to get to the same spot, but flying would just be slower.

    So why don't we have the ability to just click anywhere on the map and TP there instantly and at no cost yet? After all, not having this option just slows down the game. Lock it behind full map discovery so other travel options have a window of being used.

    You can apply all pro flight arguments to it, like, if you don't like it don't use it. Personal choice, yadda yadda. You can also use all the contra arguments, like how it invalidates terrain design etc. It's pretty much the same thing in faster.

    So clearly, the reason why we don't have it is because of a bunch of gameplay fascists hellbent on denying people their wormhole fantasies. Or something. Could also be that invalidating all other travel options by introducing one that is objectively vastly functionally superior in every conceivable way is a bad idea, but that's just being crazy.
    (4)

  7. #27
    Player
    Zeyphr_Darkshadow's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Nox Noire
    World
    Odin
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kurando View Post
    I'm really curious to understand why you think this is the case? Genuine question, not white knighting anything. Also if the desire is for it to die, why continue to play it? For something to die you need not support it you know.
    Probably the bitterness that has formed as a result of the devs walking on the line of using their playerbase as guinea pigs when it comes to their content formula, while somehow at the same time being too scared to experiment. I think people (me included) are getting sick of waiting months for a single patch which only contains reskins of content we have already done 4 months ago with the last patch. It's not really hard to see why people think the game is dying... and also why people are getting upset at the game... is a reskin of diadem and a reskin of palace and a reskin of dungeons and a reskin of this and that really worth the sub?

    Also whoever they have on gear design needs to have a long hard think... or actually do some work.
    (29)

  8. #28
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zojha View Post
    So clearly, the reason why we don't have it is because of a bunch of gameplay fascists hellbent on denying people their wormhole fantasies. Or something. Could also be that invalidating all other travel options by introducing one that is objectively vastly functionally superior in every conceivable way is a bad idea, but that's just being crazy.
    That's a slippery slope argument, and accomplishes nothing. But let's go the other direction:

    Why isn't this game like BDO, where mounts are a physical thing we need to park by the road? It's completely immersion breaking that we can summon them from hammerspace. Also, like in BDO, mount based inventory like our chocobo saddlebag should not only be tied to the mount itself, but subject to being robbed or destroyed if your mount is killed while parked by the wayside while you adventure off the roads. That none of this exists is just because of players who want wormhole teleportation.

    To be honest, unlocking flying mandates a full exploration of the map in most cases, and won't be unlocked until the area's relevant story is completed, and I feel that's a good enough limit.

    Also to OP: yes, blame one tiny subset of players for all this game's gearing woes. That's productive and not toxic at all. SE chose to set the precedent very early on that raiding gear should be the highest level gear achievable; thus, it makes sense that this is the expectation that has been set. Doing high difficulty content rewards high level gear, and when that precedent is upset by something like diadem, the reaction is expectable.

    That said, the only item that has no equal outside of savage is the weapon. BiS sets are always a mix of tome and savage gear, and tome gear can easily be obtained without ever setting foot in savage. And if one isn't going into Savage, who cares about BiS? Just get to i360 or i370, patch pending. The problem with the 280 weapon was that it invalidated the relic weapon, which had the precedent set from ARR that it was supposed to be the strongest weapon to close the expansion out with. The other problem was, people didn't do Diadem 2 because they liked the content; they did it for the 280 weapon, and much like Pagos, without a delicious carrot at the end of the stick like that, would have been DOA.

    The only valid issue I think you brought up--content being DOA for raiders who already have bis--I think got solved by Ultimate's existence, because Ultimate gives a purpose to reaching BiS in the first place.
    (4)
    Last edited by Dualgunner; 08-19-2018 at 08:51 PM.

  9. #29
    Player
    YISUG's Avatar
    Join Date
    Mar 2014
    Posts
    212
    Character
    Yi Sug
    World
    Ragnarok
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Kisama View Post
    I know it won't be a well-received reply but the game might only get better when Yoshida is gone.

    (13)

  10. #30
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ruinfeild View Post
    I think someone pointed out a picture earlier on about one of the sets. Now I don't know much about the sets out right now but I try not to pay attention to mog station but instead focus on in the game. I have seen only a handful of Asian inspired outfits (though I still remember the early Omega confusion of tomes looking like allagan inspired while Omega was eastern) so I don't think it is as much as you may be implying. A lot of the 70 artifact gear and above weren't really inspired by eastern unless it had to do with ninja/samurai.
    Off the top of my head:
    -i180 Law gear.. Onishi?
    -Little Ladies' Day outfit 2016
    -Moonfire Yukata(Hope I'm spelling it right)
    -Current crafter gear
    -Azim Steppe crafter gear
    -Bardam's Mettle gear
    -Shisui gear and the 2017 Moonfire
    -Doma Castle gear
    -Kugane Castle/Temple of Fist gear
    -Genta/Genji gear
    -Mendacity gear
    - 4.0 Oni PvP gear
    -Ao Dai
    -Taoist's set

    MogStation:
    -Eastern Journey
    -The newest Chinese glamour
    -Far Eastern Lady/Lord sets
    -Far Eastern Patriarch/Matriarch sets
    -Far Eastern Noble set
    -Far Eastern Gentleman/Gentlelady(?) sets

    We have alot of Asian gear. We just don't have alot of SAM gear. But we definitely have alot of Asian gear.
    (2)
    Last edited by Magic-Mal; 08-20-2018 at 04:17 AM.

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