Hm, usually I avoid the forum since I'm no fan of some extremists here, but well... I try to use words which aren't too impolite, so let's see if still anybody wants to behead me for having an opinion that doesn't match their ideals.
About the author's critique considering the Open World:
In theory, having 'dead areas' is not necessarily a bad thing. At least I can imagine our Roleplayers – who I personally find creepy and would never want to join – will appreciate such spots. But apart from having maybe some logical reasons for having zones that are practically lifeless, there is indeed a bitter taste to wander around from Quest A to Z without seeing anything interesting. Most of the time, there are no NPCs who stand around plus interact with each other – and the total lack of 'normal animals' is annoying me since HW, because I love some of these passive creatures in ARR a lot.
(If SE gave us an Antelope or Sheep as mount, they would definitely make me happy. You guys can wish for whatever you want, but only these two and that monster-type which resembles the bird-of-paradise are on my personal list.)
About Flying:
As much as I heard, many players wished for having the ability to fly. It's of course no must to like the result, yet I find it a bit harsh to depict this feature as a game-ruining-aspect. For example: Impatient people who want to kill a Hunt will not wait for others – whether or not the selfish persons can fly. Or: Somebody who simply doesn't care for the landscape will on his/her second visit ignore everything the map offers. I am somebody who can wait hours for something and who loves pretty areas, so partly I understand the complaint, yet I presume Flying won't vanish from the game plus return in the next Expansion.
About Dungeons:
The reason why these things aren't anymore detailed in consideration of their map is simple: We players. We pulled as many monsters as possible and rushed each visit just in order to save a handful of seconds/minutes. With us being so ignorant, it's just natural SE did slowly give in as well as created only linear dungeons without any hidden corners. Before now anybody complains, he/she wouldn't be a rusher, I can assure you, that I am also no fan of hectic, yet I know SE looks at what the majority of us does, whereby their decision was made to skip anything labyrinth-like.
About Trials:
While I found the trials of HW different, I agree that in SB, there is always the same schema to recognize once one enters a new content. Surely the mechanics differ, but the basic-plan looks always identical and can be predicted. I wonder, when I was for the last time truly dazzled by a Trial, because admittedly I do not 100% remember anymore. Maybe Sophia or Zurvan, but I'm not sure...
About Raids:
Hmhm, the stuff for 8 people really looks like SE wants us to focus on our main-purpose, though I do not like the way how Alexander made us hit some Minibosses just for having access to the final exemplar. What I would prefer would be a mix of tiny dungeons and clean boss-fights, so that we don't get monotone things to do. Wasn't Coil somehow like that? Anyways, the critique about Omega's Trials is kind of a double-edged sword. Okay, they are not the most creative stuff, but at least one can notice differences between them. While I was doing Sigmascape every week once it was new, the visits didn't bore me as long as at least two of them remained considering weekly loot.
About Raiders:
Ah yes, my 'favorite' topic when it comes to the game itself... I have seen Raiders. Many of them. Pro-Raiders including. Oh yeah, a handful of Raiders is in my friend-list, even. But as much as I like to convince myself of the good nature everybody of us should wear in their hearts, I must unfortunately say I am in general no admirer of Raiders. As one who did the Mentor-challenge and obtained the Astrope, perhaps I shouldn't talk like that, but I can't change my nature: I do not like the way how SB looks more and more as if SE cares only for the minority of their players; the ones who truly match the 'insult' which the word Raider can become. I can't whitewash that – it is so obvious to me that one must be blind in order to not see it. If I hurt somebody with my words, I am really sorry, yet I notice since 4.0 how everything looks like it was content mostly made for the kind of Raiders who childishly complain once they do not get the biggest piece of a cake.
The selfishness which the bad side of that coin demonstrates frustrates me even more, because the contrariness in their opinions is so absurd that it turns my stomach upside-down. They say “You do not need best gear just for doing standard content.”, yet complain “Man, your Tanking/Healing/DPSing is too weak! This run will take ages!” --- anybody must tell me, how to deal with that inconsistency, since – even when these words aren't directed towards me – I don't want to turn my chat off as long as an instance lasts. Especially, since some of us aren't god-sent creatures who don't need good gear to compensate their skill-lack. Even while I am in the middle-field, so that it shouldn't mean anything to me, I find it awful how the weak players are kicked around for – in the end – unimportant reasons.
And holy cow, what do I hear since good old Anima about the negative-minded Raiders and their Relic-opinion... Does it really matter, what kind of gear stranger XYZ wears? Is it a personal mission to prevent a non-Pro-Raider from having good stuff to hit hard? And why must a relic-weapon have these days worthless stats, just because some Raiders thought, that the Zodiac-/Anima-weapons weren't something they'd like to try themselves? Nobody blocked this content for them or something like that, so I feel like I missed something that suddenly Relic-weapons look like toys, while a Raider-friend of mine did back then ALL Animas in HW with noticeable pride.
(And a Raider from another server became a friend of mine just because the two of us met each other due to eagerly working in HW for our Astrope. So, if anybody says Raiders have time for nothing else but their 'job', then it is definitely from my point of view a lie, because both friends wear always Savage-equipment and aren't 24 hours per day online.)
Sopp, feel free to behead me if you like to, although you shouldn't hope for a reaction coming from me. It's not very likely that I waste my time with discussions in this forum, since I – who got called 'salty' and whatever in Eureka – wouldn't be afraid of risking a ban here. Plus, with being known for acting insensitive, I definitely should try to respect the opinions others have and stop hurting their feelings willingly.