Secondary stats are completely meaningless outside of Savage. Tomestone gear is hilariously overpowered for everything else in this game you could literally throw Tenacity on a BLM body piece and never notice the difference. Hell, you wouldn't notice without a parser anyway. Should they make more relevant content for non-raiders? Sure. But even in such a scenario, secondary stats are really only going to impact raiders chasing FFlogs.
Non-raiders aren't losing content. Normal and Savage are almost identical save for a few mechanical differences. They are designed that way purposely so the devs don't have to make too much exclusive content for a smaller percentage of players. The only exception has been the final fight of each tier: Neo, Godka and Final Omega. Now I'd argue Normal mode is far too easy but that's another argument entirely. As for Eureka, much to my own surprise, it's turned out better than initial reactions would have you believe. Pyros did a lot right to make people willing to slog through Pagos, myself included. I won't say it's widely successful, however it's certainly not hurting the game any despite what people would otherwise have you believe.
This also marked one of the most hated iterations of crafting in the games history. Why? Craft tomes were capped, thus making it impossible to catch up to anyone who started early since by the time you did, the gear wasn't relevant anymore. The whole reason they abandoned this type of progression is due to it being near universally despised.
1. For what do you really need 390-400 gear? For nothing. You only want it and if the stats are so crappy that your rotation doesn't work, you'll take 10 ilvl below. No one needs the highest ilvl to be able to play the game if you know how to play your class, you are fine with a mix of 380-390, i don't know why people always need the best gear if they don't do the hardest content or can't even play their class good enough that 10 ilvl and better stats would matter at all (not talking to you personaly because i don't know you).
2. Excuse me, but this is bull. I've seen far more of these non raiders that can't behave because most raiders keep to themselfs, i'm not talking about these players who have maybe o10s down they are still not raiders.
3. If you would be able to see all old threads, you would see that a lot of people complained that savage is too hard and they want it easier. Of course people complained about gordias because it was way overtuned because the dps checks where way to tight for people who are not absolut hardcore raiders. Now raids get easier so that they are available for more people, especially for the ones who didn't dare to go in there before. But guess what? People complain again.
4. The problem is that no system would change anything really. If you are a player who is really out to help new players you'll get ignored, flamed or accused of beeing an elitist for giving tipps how to play a class properly or for explaining how mechanics work. So why bother at all to make a change? A lot of mentors just want the mount and the crown and a lot of new players don't want help because you don't pay their sub. I for my part have never seen a community in a game that is more willing to help someone who is new, but i also have never seen so many stuborn players that straight up refuse help and beeing rude if someone tries to help them instead of booting or flaming them.
Lawl. Pointing out your lack of experience isn't an attack it's starting a fact. You have no experience with the content and are thus not qualified to weigh in on its quality.
Facts don't care about your feelings.
Glad you're liking the story. Everyone needs something. There was a time when I was intimidated by raiding as well but I gave it a chance and have made great friends not to mention significantly expanded the scope of my enjoyment of the game through endgame. I hope one day you get the same opportunities, good luck.
There's quite a lot to take in from your full post. I do respect that you don't fancy, and might even hate how FFXIV implements a number of things. That's fine because everyone's different. (For example, I like pineapple on my pizza. Sacrilegious to some, yes?)
I just wanted to zoom in to Extremes for Primals. It tiers a fight into story mode and a more challenging fight. I totally understand that's not your cuppa. I just don't think it's fair to call it lazy in that context?
I guess I'm a little protective of SE here cos I only play the story mode primals and not the extremes. Hearing someone called lazy for putting in extra work in tier-ing trials and similarly the 8-man raids 3.0 onwards to cater for people like me, I felt I needed to put this out there.
Cheers and Happy Holidays.
Last edited by WaterShield; 12-28-2018 at 03:40 AM.
No this would be the same as a person ignoring someone's advice about an illness, who because they watched someone with a fever on a video for a few minutes, believed themselves knowledgeable. Not nearly as informed as a doctor. Is your life's work of over a decade game design? Because you have stated that you have never even tried the content. This makes it hard for me to validate your opinions as facts.
Last edited by WaterShield; 12-28-2018 at 04:27 AM.
I do think gear longevity needs to be set to a duration of 3 patch cycles instead of 2.
MSQ = excellent
Endgame content= Needs to be looked at instead of just being 1 boss fight. Raids are more like boss exhibition fights instead of the traditional term for a raid in a MMO. I liked coils way of doing it, even alexander had a few fights I would say came close to being raid
PVP needs a serious rework and overhaul plain and simple.
Those are my only gripes with game.
Yes, I really like some stuff and really dislike other stuff.
To be fair, a lot of the stuff I really dislike are things they took from other games like WoW. I'll be honest, I've been gaming a long time and it might just be that this particular style and time period of gaming doesn't suit me (the raiding style, anyway)... but I don't begrudge anyone that likes it. I'm self aware enough to know that I'm being a crotchety oldy- but still understanding enough to know that hey, some people love it and there is room for both.
There's a big difference between me not liking some stuff and me complaining and asking for it to change- I'm not asking for change- so no reason for people to get defensive. I just don't like some stuff. But there's plenty I do like to keep me happy- so I'll just not do the stuff I'm not a fan of- and keep doing the stuff I like.
The only thing that I dislike and would like to see changed is the amount and quality of content in patches. It really feels like it's getting sparse. If you are going to include rehashed content in your patched updates (cut corners on production), throw in some other substantive content like story line, enhancement to systems, whatever. Copy pasta and calling it a day is not worthy of a FF title, imo.... and I do feel like it's getting a bit silly.
(Also, just in general, not directed at Mal- I don't mind being written off as a filthy casual and not the target audience for some things- that is valid. Telling people their opinions don't matter is just juvenile and toxic behavior. Learn to disagree without demonizing other people, trying to trivialize their perspective, or score imaginary points on a scoreboard that exist only in your mind.)
Last edited by ApolloGenX; 12-28-2018 at 05:21 AM.
Why would I ever ask you to validate my opinion as a fact? I expressed an opinion and it triggered a couple people in the forums. You do realize a simple "I disagree" is adequate? There is a very good reason I am not arguing your opinion... because that is pointless. You are entitled to your opinion and I fully support you in that, even if our opinions differ.
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