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  1. #1
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80

    Things I'd like to see in eureka, but probably won't get

    I just want to start this off by saying I'm in the vocal minority that actually likes Pagos and didn't much care for the NM train in anemos. Things like mindlessly blowing up mobs to hit 30 chains are something I enjoy doing and it's very much low stress casual content with the addition of bunny fates to break up that chain grinding with a little dangerous treasure hunting in the hopes for that rare expensive item. The NMs we have in Pagos I've mostly enjoyed and I think some of the mechanics like on holy cow/behemoth/Cassie/Luigi are cool. But with that said eureka can definitely be improved upon and here's a couple things I'd like to see in the future iterations.

    Lesser Notorious Monsters - the mutation feature added in Pagos is pretty cool, the mobs transform and make u switch ur wheel in order to not get 1 shotted and they have a chance to drop lootchests for an added bonus, but I think they can add to it. LMNs would spawn rarely from killing a mutated mobs of the same type and would be on a 1 hour respawn. They'd show up like a rare fate that only people within distance can see(example being Ixion) and only have a 5min timer to incentive chaining. They'd give double the amount of exp ud get from a 30 chain to break people from their chains to go do and drop a low amount of crystals and loot boxes. Give them a little more hp and a extra mechanic or 2 and a added bonus if u give them a unique name.

    Group Leve quests - Leves have all but been forgotten for combat jobs in ff14 and eureka is the perfect place to bring it back. Give people a set amount of eurekan Leve points per week and a quest giver with various things like go here and kill these mobs or escort this person there for example and everyone in ur party gets rewarded with exp/crystals/lootboxes. These group Leve quests break up the endless grind of chains but still keep the focus on small group play.

    Even more variations in agro - I thought the agro detection in anemos was lame where everything was deaf and would only attack if u were literally right in front of their face, with Pagos some variations were thrown in to make it more interesting, but I'd like to see this taken further in future installments.

    Roaming Hunts - roaming Hunts would be about 4-6 monsters on a 2 hour respawn that grant roughly a medium sized NM fate worth of exp and some crystals/loot boxes and spawn like the regular S ranks we have on the main land, by doing so strange and random thing. The only real difference is these guys won't just sit in the location they spawn so if you see these guys spawn next to ur camp u better shout for some end game players to get rid of this guy fast. There would be no fate indicator for these hunts like regular hunts.

    (Edited in) Party level sync - some kind of system that let's the player, if they so choose, to sync down to one lvl above whoever the lowest lvl in the party is so you can play with whoever you'd like regardless of how dedicated you are to eureka as a whole.

    (Edited in) Defend the Fort - Eureka is like a wild frontier and it's odd to me at least that the camp is always safe. Starting on the first hour of an instance and proceeding every 3 hours, with warnings 30,15,10, and 5 minutes beforehand, a massive assault on the camp will commence with bonus exp per mob killed with pre mutated or adapted mobs apart of the fray with a final beefed up version of a random NM to finish the assault. NPC defenders will spawn in like some Fates you'll see just to draw agro so players aren't swarmed off the bat but the NPCs won't be able to hold on for very long and this would very much be a instance wide event with large amounts of exp/crystals/lootboxes to be had.

    Tldr: basically I want things to break up the chain grinding and offer other ways to get exp/your relic weapons while still having the focus be on your party and not devolve into a NM train

    If anyone has any thoughts or ideas they want to share I'd love to see them.
    (3)
    Last edited by Pastahnak; 08-18-2018 at 06:59 PM.

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    There's NMs that have the same dumb BS of 'one item drop per instance' for earrings I believe. Which is like The Diadem's emergency mission, where only one person out of all 24 people there would get the special item. A Triple Triad card that you need to be near cap level in order to get it from a certain NM, further screwing collectors, more so the ones that have no interest at all for the 4.X relic. At the very least in the old relics, you could casually do the instance/collect the items for them. In Eureka it's either all or nothing with the relic, having to drop everything else to work on.
    (3)

  3. #3
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    Low percentage drops are in all forms of content it's basically just there to keep u playing so I don't really have an issue with rare drops. There's also lots of stuff in eureka u can do that helps out in it her things like NMs giving mendacity and all the loot from bunnies sells great, it's basically already paid twice over for my 4.4 gear I'll be getting.
    (0)

  4. #4
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Pastahnak View Post
    Low percentage drops are in all forms of content
    We're paying to play this game...this isn't a free to play game so the intentional frustration mechanics are unwarranted.
    (0)
    Last edited by Edax; 08-19-2018 at 05:42 PM.

  5. #5
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Things I'd like to see in eureka, but probably won't get:
    Creativity and effort from the developers' side.
    (2)

  6. #6
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by MuseTraveller View Post
    Things I'd like to see in eureka, but probably won't get:
    Creativity and effort from the developers' side.
    The did state it was a throwback to FFXI and old school grind MMO's so there was nothing new to be created and no effort to try on a concept already developed. I personally would have liked to see Gathering and Crafting. You got this entire zone that is just a glorified dungeon. Imagine all the strange creatures you could fish or all the strange plants and ores you can find in a aether disrupted zone.
    (0)

  7. #7
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Marxam View Post
    The did state it was a throwback to FFXI and old school grind MMO's so there was nothing new to be created and no effort to try on a concept already developed. I personally would have liked to see Gathering and Crafting. You got this entire zone that is just a glorified dungeon. Imagine all the strange creatures you could fish or all the strange plants and ores you can find in a aether disrupted zone.
    What's the point if the mobs can just one shot you and the chain gangs and unwilling to rez you? You'll end up with less gil and less exp then what you started with most likely.
    (0)
    Last edited by Edax; 08-19-2018 at 06:44 PM.

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Edax View Post
    What's the point if the mobs can just one shot you and the chain gangs and unwilling to rez you? You'll end up with less gil and less exp then what you started with most likely.
    Essentially what the Diadem is to be fair (minus the loss of exp/gil) There was always a risk of being killed as a gatherer but that didn't stop players from going there, some still do but normally with other FC friends tagging along.
    (0)

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