Right, so the RMT players just buy the gold cheaper from the bots when the bots are cheaper, and thus they've bought their battle.net games at discount. That's a failure. It's a money laundering machine, whom Bizzard doesn't want to acknowledge (
https://www.pcgamer.com/how-microtra...launder-money/ ).
I'll assume for the sake of argument that players aren't actually buying other games because they already have them, just cash shop consumables. So it's effectively P2W. I don't know what WoW's cash shop is like, because I've not played it, and it's likely I never will because of things like this.
Half of these attempts try to emulate EVE's Plex system (Archeage being one of them), and they've all failed at it, instead of ending RMT, it just caps the RMT's price. The developers have to have gold sinks in the game to drain off game money otherwise it just results in inflation, where the most valuable items take billions of money and the bots on the market send the value of materials through the floor, resulting in crafting becoming unprofitable. If you aren't selling the latest item from the patch, you're going to lose money. These other games completely fail to recognize how the game's PvP activity actually results in destruction of that money, hence there is a very large gold sink in the game that is inherent to how it's played. It's metaphorically a spreadsheet simulator. EVE is another game that I not played, because this P2W element was not attractive in the least.
Like I really have to say it again, games that have straight up put the game currency on the cash shop, have admitted that they are failing and are trying to squeeze the last bit of money out of players without adequate sinking of the game currency. That puts players without deep wallets at an extreme disadvantage against players whom can just buy their way into the end-game. Nearly everything in FFXIV other than crafting doesn't even need you to have any gil. You can finish the game, and compete in raids and PvP without ever buying anything.