You mean like the mounts in the evil WoW?Regarding Gil sinks, I wonder why there aren't 1 million gil mounts, 5 million gil mounts, 50 million gil mounts, 500 million gil mounts... give me a reason to save, and more.
I really hope SE is paying attention to this thread, and that we can hope to have this type of system in the future. Those who think it's doom and gloom have been proven wrong by the fact the systems work great in other games. I prefer the sub model for this game, and this would be a way to help offset RMT. It seems like a logical option at this point in time.![]()
I wasn't disputing that, just pointing out that the difference between crafters and non-crafters in WoW is noticeably less in terms of ability to make gold than the difference in FFXIV, and as such assuming that because adventurers can (generally - if the price spikes it tends to get out of range for most who just adventure, and selling regularly on their AH is a different beast what with the usage of mods and such to track sales and all that) in WoW that it will be the case here is speculative and premature.
In other words (to modify/mangle a metaphor) you're trying to sell your chickens (the idea that it will work here) before you've even counted the eggs, much less seen them hatch.
You'll hopefully forgive me if I find it extremely unlikely that the cost of a token would somehow rocket up so exponentially high that only the most dedicated of crafters could afford it.
Even if it DOES somehow end up getting put out of reach of non-crafters, I still don't think that's a good reason for it to not be added. You do not need to be a max level fully melded in the best gear crafter or gatherer to earn money.
This idea is not meant to be a way for everyone to pay for their subscription. This is a way for people who may not have time but do have money to earn some gil while those who may have a lot of gil can make use of their excess game resources.
Last edited by Elamys; 08-17-2018 at 09:15 AM.
cerise leclaire
(bad omnicrafter & terrible astrologian)
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Wasn't suggesting that either.
Was only pointing out that as part of your support for it that you're assuming it's going to work one way in this game, based on how it works in another game...and the two games work differently enough for that difference to matter.
Honestly, it was more the "It works in WoW, it will work here" type thing that stood out to me as the glaring issue, as that is very much speculative, rather than any actual potential issue that non-gatherer/crafter players might have affording it. I generally think that making a conclusion based on what WoW did is putting your reasoning on shaky ground, as when it happens (and I've been watching it happen for 10+ years) it typically ignores why it worked in WoW. Even devs make this mistake (Wildstar being one of the more recent big examples).
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