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  1. #101
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Delmontyb View Post
    Regarding Gil sinks, I wonder why there aren't 1 million gil mounts, 5 million gil mounts, 50 million gil mounts, 500 million gil mounts... give me a reason to save, and more.
    I really hope SE is paying attention to this thread, and that we can hope to have this type of system in the future. Those who think it's doom and gloom have been proven wrong by the fact the systems work great in other games. I prefer the sub model for this game, and this would be a way to help offset RMT. It seems like a logical option at this point in time.
    You mean like the mounts in the evil WoW?
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #102
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Elamys View Post
    People who just do battle combat are not unable to make gil in this game.
    I wasn't disputing that, just pointing out that the difference between crafters and non-crafters in WoW is noticeably less in terms of ability to make gold than the difference in FFXIV, and as such assuming that because adventurers can (generally - if the price spikes it tends to get out of range for most who just adventure, and selling regularly on their AH is a different beast what with the usage of mods and such to track sales and all that) in WoW that it will be the case here is speculative and premature.

    In other words (to modify/mangle a metaphor) you're trying to sell your chickens (the idea that it will work here) before you've even counted the eggs, much less seen them hatch.
    (0)

  3. #103
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    You'll hopefully forgive me if I find it extremely unlikely that the cost of a token would somehow rocket up so exponentially high that only the most dedicated of crafters could afford it.

    Even if it DOES somehow end up getting put out of reach of non-crafters, I still don't think that's a good reason for it to not be added. You do not need to be a max level fully melded in the best gear crafter or gatherer to earn money.

    This idea is not meant to be a way for everyone to pay for their subscription. This is a way for people who may not have time but do have money to earn some gil while those who may have a lot of gil can make use of their excess game resources.
    (1)
    Last edited by Elamys; 08-17-2018 at 09:15 AM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  4. #104
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ilan View Post
    You mean like the mounts in the evil WoW?
    While I get the context of your comment, there are those that for whatever reason don't like to learn from others... I often like learning from others and then making changes to hopefully make it even better.
    (0)
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  5. #105
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Elamys View Post
    You'll hopefully forgive me if I find it extremely unlikely that the cost of a token would somehow rocket up so exponentially high that only the most dedicated of crafters could afford it.
    Wasn't suggesting that either.

    Was only pointing out that as part of your support for it that you're assuming it's going to work one way in this game, based on how it works in another game...and the two games work differently enough for that difference to matter.

    Honestly, it was more the "It works in WoW, it will work here" type thing that stood out to me as the glaring issue, as that is very much speculative, rather than any actual potential issue that non-gatherer/crafter players might have affording it. I generally think that making a conclusion based on what WoW did is putting your reasoning on shaky ground, as when it happens (and I've been watching it happen for 10+ years) it typically ignores why it worked in WoW. Even devs make this mistake (Wildstar being one of the more recent big examples).
    (0)

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