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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    In perperation for 1.21

    Quick question for 1.21.

    I want to play a Paladin since I already have Gladiator to 50. Now I see Paladins can only use abilities from Marauder and Conjurer.

    Currently my Marauder is 14 and my Conjurer is 14. I will get Conjurer to 15 before the patch for sure since its required. But are there any key abilities that would be useful for me to get if i got those 2 classes higher ?
    (0)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    18 Conjurer for Raise at the bare minimum, it's going to be immensely useful. If you don't mind taking it further, Sacred Prism at 34 is also very nice as it lets you Cure the whole party for a large chunk of hate, although we'll see how useful this is with Paladin since it has its on heal and that ability that grants an AOE regen when it's healed.

    You shouldn't need to get any higher in MRD unless they change how parrying works (currently you can't Parry if you have a shield, and the devs seem like this is intentional, so you probably won't need the Parry abilities/reactions).
    (1)
    Last edited by Estellios; 03-05-2012 at 05:51 PM.

  3. #3
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    For marauder, there really isn't anything worthwhile after level 14. Conjurer, on the other hand, I would recommend getting to level 34. Level 18 you get Raise, level 26 is Stoneskin, and level 34 is Sacred Prism.
    (1)