
Originally Posted by
Snarky_Sunseeker
And now, part deux:
Aana, outside of Savage content, this really doesn't matter. Seriously, it doesn't. Ok, so you stay in DPS stance the whole fight... And assuming all goes well, DPS uses their enmity reducing cooldowns, your healers are on the ball, etc. etc., your reward for this is... you clear a few minutes faster? Yeah, really.[/B]
In closing, I just want to remind everyone that there are no endless races against the clock in Normal content. No unforgiving timers. No lofty DPS threshholds. So please, stop applying Savage logic to everything, especially when you can't control variables like you can in statics where you get to cherry pick everyone who fits your standards of what the ideal player is. It simply doesn't happen in PUGs, so you adapt and overcome, even if it means you have to sacrifice DPS or carry others.