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  1. #11
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I hope some media release any kind of article describing how bad is Eureka (and how it can actually hurt you physically when playing it as intended) and hurts FFXIV reputation so finally SE decides to do something about the uninspired content it's been released for the last patches.
    (5)

  2. #12
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    Please do not compare FFXI and Eureka. They are nothing alike.

    The grind, while overwhelming in FFXI, was much more bearable and even enjoyable due to a lot of factors (combat system, side progresion, accomplishment feeling, purpose, social aspect).

    And the grind is pretty much the only aspect vaguely similar to FFXI.

    In Eureka the ratio grind/fun/reward weight heavily in favor of the grind.
    You can't expect people to enjoy hours and hours of grind, with a gameplay that make you push a lot of buttons, without thinking, without pausing, without chatting, against boring trash.
    With a death penalty that is much worse than in FFXI.
    With virtually no rewards at all beside cosmetics.

    No, I welcome difficulty, I'm ok with grind, but with the right gameplay and the right rewards.

    I loved FFXI's grind despite all it's flaws and I absolutly HATE Eureka.

    I'm one of those persons who would like to see stuffs from FFXI brought in FFXIV. - But. Not. The. Worst. Parts. Of. It. -
    (8)

  3. #13
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    I do not want any overwhelming grind in FFXIV no matter where the heck it came from. Just because some FFXI players take a rose tinted view of past playing experiences doesn’t mean:
    1. They are accurate - as the past reality is seldom what we actually like to reminisce about.
    2. Players who didn’t log in to the other game want that thrust on them here.

    The game needs to get back to its own identity, not be highjacked by other dull rubbish.
    (1)

  4. #14
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,805
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Hope Devs is stuck for 2 hours just waiting for invite to a party.
    (8)

  5. #15
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Yzuna View Post
    Please do not compare FFXI and Eureka. They are nothing alike.

    The grind, while overwhelming in FFXI, was much more bearable and even enjoyable due to a lot of factors (combat system, side progresion, accomplishment feeling, purpose, social aspect).

    And the grind is pretty much the only aspect vaguely similar to FFXI.

    In Eureka the ratio grind/fun/reward weight heavily in favor of the grind.
    You can't expect people to enjoy hours and hours of grind, with a gameplay that make you push a lot of buttons, without thinking, without pausing, without chatting, against boring trash.
    With a death penalty that is much worse than in FFXI.
    With virtually no rewards at all beside cosmetics.

    No, I welcome difficulty, I'm ok with grind, but with the right gameplay and the right rewards.

    I loved FFXI's grind despite all it's flaws and I absolutly HATE Eureka.

    I'm one of those persons who would like to see stuffs from FFXI brought in FFXIV. - But. Not. The. Worst. Parts. Of. It. -
    Amen. /10char
    (0)

  6. #16
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,489
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Just go in, do your weekly challenge log, gain 2 levels, leave and come back the next week. You'll hit 35 and be capped in a month or so of minimal effort, and still be out of stuff to do long before more content is added again.
    (0)

  7. #17
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Yzuna View Post
    Please do not compare FFXI and Eureka. They are nothing alike.

    The grind, while overwhelming in FFXI, was much more bearable and even enjoyable due to a lot of factors (combat system, side progresion, accomplishment feeling, purpose, social aspect).

    And the grind is pretty much the only aspect vaguely similar to FFXI.

    In Eureka the ratio grind/fun/reward weight heavily in favor of the grind.
    You can't expect people to enjoy hours and hours of grind, with a gameplay that make you push a lot of buttons, without thinking, without pausing, without chatting, against boring trash.
    With a death penalty that is much worse than in FFXI.
    With virtually no rewards at all beside cosmetics.

    No, I welcome difficulty, I'm ok with grind, but with the right gameplay and the right rewards.

    I loved FFXI's grind despite all it's flaws and I absolutly HATE Eureka.

    I'm one of those persons who would like to see stuffs from FFXI brought in FFXIV. - But. Not. The. Worst. Parts. Of. It. -
    You sir, win. Thank you for this post.
    (2)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  8. #18
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    The folks comparing XI and Eureka don't seem to have actually played XI. They heard about things, they may have dabbled a bit, but they didn't actually play the game. I played it for well over a decade of my life and will always remember it fondly.

    It had flaws, sure, but nothing as egregious as this one and let's remember that it was one of the first mmos to become successful and had some growing pains. The big problem with Eureka is that there is absolutely no excuse for it to have launched with the same growing pains. Fifteen + years of developing XI taught the team a lot and by the time there were no dev kits left and no more expansions forthcoming, we had systems that really rocked and made the game super fun. All of those systems could have been added to Eureka at the start - like level sync, like our companion Trusts, like proper xp chaining, or maybe the books that sent us to kill xyz, or any number of improvements that has made XI pretty freaking amazing. It's sad that they don't have much of a choice but to contract out an entire rewrite, but I'm looking forward to it.

    Anyway, I'm starting to digress. The point is that XI grew up over the years and everyone bashing it either didn't stick with it or didn't play it at all, or didn't understand the time period. It wasn't the same as it is now with instant gratification and everything f2p ad driven. It was a different era where getting 1-2 levels was a really big accomplishment because it meant you could equip a new piece of gear... and gear was relevant for much longer. Hell, people wore Leaping boots well into end game. Don't get me started on Okotes. Just getting these pieces was a task in itself that left you with a sense of pride and accomplishment and they were almost always still useful expansions later in gear swapping scenarios to improve stats (minmax). It wasn't like it is here where if you don't hit max level immediately you had nothing worthwhile to work on. The game was designed to grow alongside your character. It was really rare for something to truly be no longer useful. Gear wasn't as throwaway as it is here where the ilvl increases, and boom your old stuff gets put on the retainer at best, but mostly just turned into the grand company seals vendor.

    Eureka uses an FFXIV formula with enough references to XI to make it insulting. There's no rewards. You aren't looking forward to anything. The first handful of quests don't even give you anything that improves your character and from what I hear, NONE of them actually do and you don't even get to mount up until max level. Relic won't be relevant for long enough to make it worth the grind. Casuals will be limited to basically waiting for the weekly challenge log to reset and then likely soloing mobs back in Anemos to complete that, unless SE nerfs the ability to even get xp back in there (which I'm sure they will).

    This is nothing like what XI players wanted. None of us asked for this. The elemental wheel wasn't a literal elemental wheel, it was a complex system of strengths versus weaknesses we could employ in numerous ways with skillchains and magic bursts to give ourselves an advantage in combat. Everything in Eureka references something in XI, but it's so watered down and in many cases completely misinterpreted that they really should just delete it from the game entirely. That's how I feel as someone who gave over a decade of her life to Final Fantasy XI. I'm only even here because there's nothing left in XI for me to do anymore, not really. And that's not their fault. It's just over.

    And it's looking like it might be over for this game as well, at least for me. I canceled my subscription two nights ago. I haven't logged in since. I'm still checking the forums to see if they are going to address this travesty, but there doesn't seem to be any hope of that.

    It makes me sad.
    (8)
    Last edited by Souljacker; 08-14-2018 at 12:59 AM.

  9. #19
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Yzuna View Post
    Please do not compare FFXI and Eureka. They are nothing alike.
    And it's frankly time for people to realize that no content you copy over ever will be alike, even if it were a 100% copy-paste job.

    Realize that whatever content you wanna port over will be played with the combat system of FFXIV with the mechanics and wonky engine of FFXIV. It will use the reward systems of FFXIV, which will in turn use the character and stat system of FFXIV.
    You won't chat much during combat due to 2,5 second GCD. You won't get long lasting rewards except glamour. Forget about your skill chains and magic bursts, it'll be fixed rotations. Forget about horizontal progression, it'll be vertical with a set progression pace per patch and bland stats. Forget about gear swapping, merit points and subjobs.

    I wish people would. Nearly every "It's not like FFXI at all!" post I read barely touches the actual content differences and instead goes on to list systemic differences between the games instead. It's like re-creating a FFXIV dungeon in Skyrim, even if you are able to replicate it well, it will seem little alike.
    (3)

  10. #20
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,489
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Playing FFXI now is so totally different to what most folks on here remember. You can solo nearly all content in XI now.
    (0)

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