I don't mind them spreading it out, but the problem is they spread it out too far. HoH, and Pagos should have been closer together. It's just too long to experience the patch as a whole.
I don't mind them spreading it out, but the problem is they spread it out too far. HoH, and Pagos should have been closer together. It's just too long to experience the patch as a whole.
To be honest from an outside perspective it seems to be the case that they are stacked with talent but poorly managed. Most of their major projects go through what is best described as development hell. FF XV took 10+ years to complete (almost complete, has some cut content) and during that time it was scraped and restarted, changed engine, changed target platform from PS3/360 to PS4/XBO and entirely changed the story and some major characters from earlier versions which had been revealed to the public.
Likewise FF VII Remake was scraped and restarted since an earlier version was revealed to the public and moved from an outsourced project to an internal one that they then began re-hiring and re-planning for what will become another giant length development. KH3 has also been a long time coming. It will be amazing if they can go from announcement to release of a FF XVI without some kind of major setbacks. I really want them to succeed and personally wish XVI would return to series roots like IX style with modern production values... and be in development for no more than 6 years.
Having said all that, I don't believe the FF XIV team is poorly managed at all. They are very good at sticking to deadlines and must be to keep momentum as an MMO. At worst a patch may slip a couple of weeks or some side content shifted to a later patch than originally planned, but all of the core content like MSQ and raids have been coming out like clockwork since 2013 with no end in sight. I have a lot of confidence and respect for this team. Sometimes they miss the mark; Pagos is a bit too slow and punishing. It's only been available for 1 week, they can fix it.
Apart from MSQ, I'm not generally hanging around waiting for new content: I'm still overwhelmed by all the old content I have yet to finish. I would also support SE making some of that old content more relevant at endgame, especially when the content drought (apparently) sets in (I've never noticed a drought... just a deluge of stuff I can't keep up with).
that was exactly what the old relic weapons in 2.0 and 3.0 were supposed to achieve: grind a variety of old content to get one of the best weapons in the game.
now we have to grind some boring new content to get some trash weapon...
I really think that what is really the problem is that the relic is so at the end of the cycle and that there is only an iLvl increase every 6 months. Spreading out content is fine, but whatever content is put right before the gigantic iLvl increase patch is going to launch as obsolete content with the current model. They COULD be brave with the relic and make it 10-20+ iLevels of the current savage/ultimate weapon to make it the entry point into the next tier of raids and make it a patch to prepare for the next tier of content. But I am not sure how some people would feel about that.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
I agree with the topic of this thread and have been saying this since the following patch of the SB launch when they announced that they would begin spreading content. I think the bottom line is that FFXIV now caters more to the players that are new to the game to the point where they feel like there is so much to do (which it is.) Content has been made easier and more accessible to draw in new players but in doing so they neglect the long time players why spreading content and removing the challenge.
I took the day off because of the patch and played it for about 3-4 hours...Then didn't pick it up again because I just wasn't having fun. I recently unsubbed after the last patch...Just as I did after the Kefka fight was released. I keep coming back in hopes that something will renew my interest in this game but I've come to the realization that there just isn't much keeping me attached to the game other than nostalgia and my love for the series. And after disappointment after disappointment, I'm just done with this game.
Nothing in this game holds value...That il370 weapon that people are mindlessly grinding for in Pagos will be trash come next patch cycle. HoH was finished in a week, trials and dungeons come and go. I'm tired of re-skinned weapons and armor. Tired of delayed content that literally is a copy of previous content. (HoH/PoTD and Animos/Pagos)
Last edited by Renato; 08-15-2018 at 12:08 AM.
I kinda miss feeling a little overwhelmed and not knowing where i wanted to go first.
The ludicrous part of what you're saying is that the whole reason why eureka exists is because people kept complaining on doing old content over and over, and that feedback likely got to them via one route or another.
I don't care either route for the relic, but seeing the community flip flop like this is both a reason to laugh and facepalm.
If you say so.
SE's low-tier content model and content is general is why we've went to play WoW's xpac and haven't touched FF14 more than maybe 3-4 times in the past month.
It's a shame because we used to want to play it everyday, all the way back from ARR but content either A: Takes forever to get out or B: Is just a complete repaste or minor rework of some old content. You could try to say it's just being burned out, but really they haven't been offering much new to get burnt out on.
Whereas the new expansion for WoW has been a blast so far, even just doing normal quest/dungeons has felt more fresh and fun than anything SE has released in the past half year, or with Stormblood in general really.
Yeah, WoW definitely had a very good expansion last expansion. Mythic+ really saved that game from the raid or die environment that game had. Now, if only FFXIV could solve that same problem next expansion and always have something for people to work on on all skill levels it would be great as there would be two great MMOs on the market.SE's low-tier content model and content is general is why we've went to play WoW's xpac and haven't touched FF14 more than maybe 3-4 times in the past month.
It's a shame because we used to want to play it everyday, all the way back from ARR but content either A: Takes forever to get out or B: Is just a complete repaste or minor rework of some old content. You could try to say it's just being burned out, but really they haven't been offering much new to get burnt out on.
Whereas the new expansion for WoW has been a blast so far, even just doing normal quest/dungeons has felt more fresh and fun than anything SE has released in the past half year, or with Stormblood in general really.![]()
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.