Quote Originally Posted by Yzuna View Post
I'm sorry but, are you talking about the FATE train ? I'm confused here.
Majorly, yes, but not solely. I'd like to say "give it time and we'll start seeing shoutchat memes akin to the 'is pazuzu up?'," but I'm not certain with the current iteration that that'll happen, and if it does, it won't be as welcoming.

It's been said before, and I've even echoed the sentiment. Anemos is a chore, boring, and an annoying grind up until you can contribute to the train. That's my personal belief, and I enjoyed being able to go into an instance at ~elvl 14, ride the train out, ping mods that were within my level, and be able to do decent amounts of damage to the NM. Then, after say 4-6 NM's downed, I would gain a level. Say my farewells, and leave the instance before a full lockout even elapsed.

And honestly, I didn't mind when the AFK players would sit on the sidelines and use the then-current cheer lightstick emotes. Jokes were made, banter was had, conversations happened. If I wanted to chat up people / eavesdrop on others I'd either have to hope I got lucky and had communicative people in a roulette, mindlessly sit in limsa/whatever the end-game hub town was, or some other outlet that I had to go out of my way to find. Anemos it just happened naturally, and it really made all the difference.

Now? Everyone's too busy being hyper-focused on their chain, or acting poorly because of a near instance-wide wipe. In the first week. This happened in Anemos too, mind you, but I can't recall that that level of vitriol would ever happen. People were too busy analyzing why they died and sharing their findings. "Well, it looks like to spawn Paz we need to do X, Y, and Z." "Paz does X', Y', and Z'." "Lol, we all wiped to Hazmat/fafnir/poly." and so on.

I'm willing to give the devs time to, I'd hope, listen to player feedback, and adjust the content so as to make it worth doing.