That would only lead to delays and such.
That would only lead to delays and such.
I would rather have a single well-thought delay for a bunch of fixing than spread-out content that may or may not work, more and more time and resources going into more coding for servers for housing, and so forth that we have going now. I'd rather know that the game actually works well, and has a ton of things for us to pick up and choose to do any any given day, rather than an uninspired routine that reinforces itself every other patch, because all else was abandoned by some combination of the players or the devs.
so you want a very long content drought that may take months and months of continues delays because that may happen if they keep chaging stuffs adding or remove etc... vs what we have currently atm a very stable patch schedule and alot of fun content updates?.I would rather have a single well-thought delay for a bunch of fixing than spread-out content that may or may not work, more and more time and resources going into more coding for servers for housing, and so forth that we have going now. I'd rather know that the game actually works well, and has a ton of things for us to pick up and choose to do any any given day, rather than an uninspired routine that reinforces itself every other patch, because all else was abandoned by some combination of the players or the devs.
Yes.
I would rather the delays be due to getting the content right, rather than now, where we already have delays on some things, and half-assed attempts on some others, because so much time is spent fixing things. For instance, when they made the loot of 24man raids all Greed Only, and went back shortly afterward to undo that change, do you think it was a simple on/off switch, or do you think someone in the dev team took a portion or more of their day--time that could and should have been spent on other things--on both changes?
Even without that in mind, my answer is still, emphatically, yes. I want quality over quantity.
Ya know people will complain if patches are taking forever and content droughts are worst, and so your complaints are half ass content that you dislike and get tired of so fast, but you also want less "content/quality" but are you sure it will appeal to everyone and not fail or get bored of it so quickly? Plus in regards of the 24 man raid greed only issue, I do agree it was a risky move and i give props to them for fixing it asap but around that time most players are around max ilvl370 such as myself thnx to savage so it din't really affect majority of playerbase unless ofcourse casuals etc, well nobody is perfect but all that matters to me is they deliver a fun timely patch content to keep community satisfied/happy.Yes.
I would rather the delays be due to getting the content right, rather than now, where we already have delays on some things, and half-assed attempts on some others, because so much time is spent fixing things. For instance, when they made the loot of 24man raids all Greed Only, and went back shortly afterward to undo that change, do you think it was a simple on/off switch, or do you think someone in the dev team took a portion or more of their day--time that could and should have been spent on other things--on both changes?
Even without that in mind, my answer is still, emphatically, yes. I want quality over quantity.
I would not mind a delay in content release if it meant what we were getting was vetted for "fun factor"*. Clearly SE has the technical side down pat (as much as you can in an MMO), it's way past time for them to start getting player feedback on whether the upcoming content is actually worth doing or not. Or exploitable. A PT Realm could have forewarned of the NM train in Anemos at the very least. Since SE clearly didn't like that they could have adjusted for it. And Pagos has shown that only a very tiny minority of players will enjoy this type of content if they can't cheese it so SE needs to step it up and find out what we like instead of handing it to us and saying "take it or leave it".
If they're worried about trial boss spoilers, they can have a dummy model with fake move names.
*This needs to be incorporated into the development cycle so it doesn't significantly delay patch releases. Perhaps when they start technical testing they can add the new content to the PT realm as well, thereby getting large amounts of feedback on both bugs and the quality from a player perspective.
Define fun for one thing: is eureka fun? is potd 2 fun? Is rathalos fun? For me fun is doing dungeons and getting gear that doesn't become obsolete in few weeks.
Secondly, think of this way: let's assume they delay one patch for giving us some ACTUAL good content, content that lasts, content that is worth being called content - like some sort of speed run dungeon feature or mythic like wow - and this content is balanced, gives us some good reward - and i mean actual good rewards like gear and weapons and not fluff rewards like pets - and overall it's great.
Now think of this: they took longer to deliver this and will take longer for the next, but since this content is worth something and it's good for progression and it's well balanced, people will be fine waiting longer to get better and balanced content because it's good, it doesn't become boring really quick, it gives some reward for our time and overall it's worth the wait.
In the end it would cycle this way: longer waits for patches but better and lasting content that doesn't get boring immediately. Right now we got so many fluff content that isn't just worth it - biggest example is gold saucer - and they basically become obsolete within 24 hours if not less.
Meanwhile in wow even events like Darkmoon Faire grants us benefits for our gaming experience (they give exp and rep boosts) while ALSO being fluff content (and not even bad either!)
My fun bucketlist contents:Define fun for one thing: is eureka fun? is potd 2 fun? Is rathalos fun? For me fun is doing dungeons and getting gear that doesn't become obsolete in few weeks.
Secondly, think of this way: let's assume they delay one patch for giving us some ACTUAL good content, content that lasts, content that is worth being called content - like some sort of speed run dungeon feature or mythic like wow - and this content is balanced, gives us some good reward - and i mean actual good rewards like gear and weapons and not fluff rewards like pets - and overall it's great.
Now think of this: they took longer to deliver this and will take longer for the next, but since this content is worth something and it's good for progression and it's well balanced, people will be fine waiting longer to get better and balanced content because it's good, it doesn't become boring really quick, it gives some reward for our time and overall it's worth the wait.
In the end it would cycle this way: longer waits for patches but better and lasting content that doesn't get boring immediately. Right now we got so many fluff content that isn't just worth it - biggest example is gold saucer - and they basically become obsolete within 24 hours if not less.
Meanwhile in wow even events like Darkmoon Faire grants us benefits for our gaming experience (they give exp and rep boosts) while ALSO being fluff content (and not even bad either!)
savage raiding
dailies
UwU
primal extremes
eureka
24man raid
Hunts
Glamour farms from old to new raids
Longer patch or delays are not always going turn out to be so great, and it always depends on what kind of content they want to take time or add plus this is not WoW so stop comparing two different games.
Last edited by giwaman; 08-14-2018 at 01:51 AM.
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