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  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80

    Some spells that will be nice to see in game

    Have you even thinked about some spell it will be nice have on player's side? What's yours?

    That's mine:

    We learned very fast (and, sometime, the hard way...) what to do when we see some "Eye" is looking as us, right?
    It will be interesting have a player skill, will call it "Look at me!", when a player cast it, a friendly eye and aoe marker appears, and any party player looking at the caster when skill resolve will get some benefical buff. Woo!
    (7)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Ultima. /10char
    (8)

  3. #3
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Meteor
    Comet
    (Both would be neat after blm 70 quest )

    Water
    Death (finishing move with Chance of death or high potency if under X% like for bosses)
    (0)

  4. #4
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    And for the love of God give us -ra -raga -raja or even Hell- as suffixes and prefixes. This has annoyed me soooo much.
    (3)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Genoreaper View Post
    Meteor
    Comet
    (Both would be neat after blm 70 quest )

    Water
    Death (finishing move with Chance of death or high potency if under X% like for bosses)
    Meteor is already in BLM's kit as their LB3.

    Can see comet happening if they don't reserve it for a new caster, Water is not Black Magic in this game's lore afaik.

    I like the idea of death.

    Quote Originally Posted by Genoreaper View Post
    And for the love of God give us -ra -raga -raja or even Hell- as suffixes and prefixes. This has annoyed me soooo much.
    Magic council in a nutshell:

    JP : Fire, Fira, Figa, Fija
    FR : Feu, extra feu, mega feu, giga feu
    DE : Feuer, Feura, Feuga, Feuka
    EN : "lets slap roman numbers onto spellnames because English are potatoes of telling apart spell suffixes"
    (5)

  6. #6
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Doom: Can only be used when target is below 20% health. 300 potency and adds 10 Second Vulnerablity. 60 second CD.

    Mighty Guard: Decreases damage taken by 5% for self and nearby party members. Places a shield for 10% of each party member's max health. Defense and magic defense increased by 10%. 20 seconds. 180 second cool down. [Yeah I know its LB2 for tanks xD]

    White Wind: 150 potency AOE heal, based on main stat. Regen for 50 for 15 seconds (Total of 500 potency.) Cool Down 60 seconds.

    Angel's Snack: AOE cleanse. 60 Second CD. [Fey caress]

    Vanish: Reduce's Target party member Emnity by 50% and reduces Emnity gain by 20%. Cannot be used on self. Cool down of 120 seconds.

    Magic Hammer: 300 potency (or whatever) Gains a portion of magic power back. (Similar to energy drain)

    Twister: Area Damage over timer effect like shadowflare. Reduces damage dealt by 3%. Duration 30 seconds potency 50. Cool down 75 seconds.

    Cocoon- Reduces Damage taken of self by 30% for 10 seconds. Cool Down 120 seconds. (Rampart/shadow wall)

    Bad Breathe: Causes an AOE Dot at 100 potency for 12 seconds. Causes paralysis. silence and pacification for the duration. Cool Down of 120 seconds.

    King's Will: Damage Dealt increased by 20%. Damage reduced by 10%. Duration 20 seconds. Cool down 60 seconds. (Fight of flight varient)


    Hopefully the devs catch my drift what I'm wanting. ;D
    (1)
    Last edited by Zyneste; 08-12-2018 at 12:05 PM.

  7. #7
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Dark, Dark II, Dark III, Ardor
    (1)
    Last edited by Bigcat9715; 08-11-2018 at 11:03 PM.

  8. #8
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zyneste View Post
    Mighty Guard: Decreases damage taken by 10% for 20 seconds. 180 second cool down. [Yeah I know its LB2 for tanks xD]
    White Wind: 150 potency AOE heal, based on main stat. Regen for 50 for 15 seconds (Total of 500 potency.) Cool Down 60 seconds.
    Isn't White Wind also the healer LB1?
    (1)

  9. #9
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dualgunner View Post
    Isn't White Wind also the healer LB1?
    https://ffxiv.consolegameswiki.com/w...k#Healing_Wind

    Thats Healing wind! White wind is still a go
    (1)

  10. #10
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Meteor is already in BLM's kit as their LB3.

    Can see comet happening if they don't reserve it for a new caster, Water is not Black Magic in this game's lore afaik.

    I like the idea of death.



    Magic council in a nutshell:

    JP : Fire, Fira, Figa, Fija
    FR : Feu, extra feu, mega feu, giga feu
    DE : Feuer, Feura, Feuga, Feuka
    EN : "lets slap roman numbers onto spellnames because English are potatoes of telling apart spell suffixes"
    Yeah I know it's the limit break but the lb system feels kinda... just meh, when shared with similar job types. I wish they hadn't wasted iconic spell names on them.

    Water I could see going to a healer in this lore but haven't looked into it.

    I would literally take any of the other names over the Roman numerals. I'm not usually a griper about immersion but it feels weird when I learn them or put them on hotbar.

    "Now young geno we will teach you our strongest ancient dark magic..fire... 4..."

    *eyetwitch* "ok who named this crap"
    (1)

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