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  1. #1
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Aster_E View Post
    Yes.

    I would rather the delays be due to getting the content right, rather than now, where we already have delays on some things, and half-assed attempts on some others, because so much time is spent fixing things. For instance, when they made the loot of 24man raids all Greed Only, and went back shortly afterward to undo that change, do you think it was a simple on/off switch, or do you think someone in the dev team took a portion or more of their day--time that could and should have been spent on other things--on both changes?

    Even without that in mind, my answer is still, emphatically, yes. I want quality over quantity.
    Ya know people will complain if patches are taking forever and content droughts are worst, and so your complaints are half ass content that you dislike and get tired of so fast, but you also want less "content/quality" but are you sure it will appeal to everyone and not fail or get bored of it so quickly? Plus in regards of the 24 man raid greed only issue, I do agree it was a risky move and i give props to them for fixing it asap but around that time most players are around max ilvl370 such as myself thnx to savage so it din't really affect majority of playerbase unless ofcourse casuals etc, well nobody is perfect but all that matters to me is they deliver a fun timely patch content to keep community satisfied/happy.
    (0)

  2. #2
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by giwaman View Post
    so you want a very long content drought that may take months and months of continues delays because that may happen if they keep chaging stuffs adding or remove etc... vs what we have currently atm a very stable patch schedule and alot of fun content updates?.
    I would not mind a delay in content release if it meant what we were getting was vetted for "fun factor"*. Clearly SE has the technical side down pat (as much as you can in an MMO), it's way past time for them to start getting player feedback on whether the upcoming content is actually worth doing or not. Or exploitable. A PT Realm could have forewarned of the NM train in Anemos at the very least. Since SE clearly didn't like that they could have adjusted for it. And Pagos has shown that only a very tiny minority of players will enjoy this type of content if they can't cheese it so SE needs to step it up and find out what we like instead of handing it to us and saying "take it or leave it".

    If they're worried about trial boss spoilers, they can have a dummy model with fake move names.

    *This needs to be incorporated into the development cycle so it doesn't significantly delay patch releases. Perhaps when they start technical testing they can add the new content to the PT realm as well, thereby getting large amounts of feedback on both bugs and the quality from a player perspective.
    (0)

  3. #3
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by giwaman View Post
    so you want a very long content drought that may take months and months of continues delays because that may happen if they keep chaging stuffs adding or remove etc... vs what we have currently atm a very stable patch schedule and alot of fun content updates?.
    Define fun for one thing: is eureka fun? is potd 2 fun? Is rathalos fun? For me fun is doing dungeons and getting gear that doesn't become obsolete in few weeks.

    Secondly, think of this way: let's assume they delay one patch for giving us some ACTUAL good content, content that lasts, content that is worth being called content - like some sort of speed run dungeon feature or mythic like wow - and this content is balanced, gives us some good reward - and i mean actual good rewards like gear and weapons and not fluff rewards like pets - and overall it's great.

    Now think of this: they took longer to deliver this and will take longer for the next, but since this content is worth something and it's good for progression and it's well balanced, people will be fine waiting longer to get better and balanced content because it's good, it doesn't become boring really quick, it gives some reward for our time and overall it's worth the wait.

    In the end it would cycle this way: longer waits for patches but better and lasting content that doesn't get boring immediately. Right now we got so many fluff content that isn't just worth it - biggest example is gold saucer - and they basically become obsolete within 24 hours if not less.

    Meanwhile in wow even events like Darkmoon Faire grants us benefits for our gaming experience (they give exp and rep boosts) while ALSO being fluff content (and not even bad either!)
    (2)

  4. #4
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Voltyblast View Post
    Define fun for one thing: is eureka fun? is potd 2 fun? Is rathalos fun? For me fun is doing dungeons and getting gear that doesn't become obsolete in few weeks.

    Secondly, think of this way: let's assume they delay one patch for giving us some ACTUAL good content, content that lasts, content that is worth being called content - like some sort of speed run dungeon feature or mythic like wow - and this content is balanced, gives us some good reward - and i mean actual good rewards like gear and weapons and not fluff rewards like pets - and overall it's great.

    Now think of this: they took longer to deliver this and will take longer for the next, but since this content is worth something and it's good for progression and it's well balanced, people will be fine waiting longer to get better and balanced content because it's good, it doesn't become boring really quick, it gives some reward for our time and overall it's worth the wait.

    In the end it would cycle this way: longer waits for patches but better and lasting content that doesn't get boring immediately. Right now we got so many fluff content that isn't just worth it - biggest example is gold saucer - and they basically become obsolete within 24 hours if not less.

    Meanwhile in wow even events like Darkmoon Faire grants us benefits for our gaming experience (they give exp and rep boosts) while ALSO being fluff content (and not even bad either!)
    My fun bucketlist contents:
    savage raiding
    dailies
    UwU
    primal extremes
    eureka
    24man raid
    Hunts
    Glamour farms from old to new raids

    Longer patch or delays are not always going turn out to be so great, and it always depends on what kind of content they want to take time or add plus this is not WoW so stop comparing two different games.
    (1)
    Last edited by giwaman; 08-14-2018 at 01:51 AM.

  5. #5
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    They would probably want a sub for that too...
    (4)

  6. #6
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Paying subs to beta test content for them? Sounds wrong to me so no thank you.
    (0)

  7. #7
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    To be honest, I think XIV devs just don't have any idea how to properly implement content and innovate. One of the biggest problems plaguing this game is the fact that the content cycle has become increasingly stale and uncreative. Side content is not designed with the intent of making it fun but instead incentivise you to get you to do the content. (Diadim, PvP, Eureka, Verminion) Then theres the fact that Yoshi doesn't even want to release blitzball because he doesn't know if people will like it the way they implement it so decides that turning it into football manager is the quickest and easiest way to get past it, just screams that the fun aspect is not taken into account. That and the fact that the devs are giving us less and less content per patch. 3.3 literally has twice the amount of content 4.3 has.

    Edit: Is there any reason to even buy the new expansion at 5.0 launch when there is going to be a 6-8+ month long content drought?
    (5)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,109
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    What you quoted has nothing to do with your concern. The quote was about trying to hide plot points from players, not changing content based on player feedback during beta testing or other public testing (they tend to fail at hiding the plot points, regardless). Blizzard doesn't make changes to content based on tester feedback once development moves out of alpha and into beta. The most you see are some changes made shortly after beta testing begins that weren't ready to be implemented before alpha ended.

    If you knew anything about the history of WoW beta testing, you'd know that opening FFXIV beta testing to players would not achieve the result you're looking for. WoW is notorious for ignoring tester feedback even when most of the time the feedback is spot on for predicting how the player base will react after release.

    The other thing you're conveniently ignoring is something you pointed out yourself - not everyone plays the same way or for the same reasons. Making changes to please one segment of the player base is going to upset other segments.

    Any game developer ultimately needs to stick to their vision for their content design. Games would be a mess if they were constantly messing with things trying to please a player base that's not in agreement about what they like and what the game should be.
    (4)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jojoya View Post
    What you quoted has nothing to do with your concern. The quote was about trying to hide plot points from players, not changing content based on player feedback during beta testing or other public testing .
    One of the main reasons SE has stated they don't want a Test Realm is they want to keep the story a secret.

    I'm pointing out that the lead developer of the most successful MMO ever thinks that the benefits of having a PTR outweighs the need for secrecy.
    (0)
    Last edited by Deceptus; 08-13-2018 at 01:53 AM.

  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    One of the main reasons SE has stated they don't want a Test Realm is they want to keep the story a secret.

    I'm pointing out that the lead developer of the most successful MMO ever thinks that the benefits of having a PTR outweighs the need for secrecy.
    Well yeah. their Mission Statement is gameplay first, so that isn't really surprising.

    There are ways to make a PTR without spoiling story though. They even did it during ARR alpha/beta. They just had placeholder text and deleted the cutscenes. The actual fights were still spoiled though.

    I doubt a PTR would have helped in Eureka's case, if anything it would have just made Anemos what Pagos is like now and people would still hate it. During Diadem 1.0, everyone went to dino island or whatever and just farmed there. When they released Diadem again they just forced the player to play the way they wanted you to with objectives. Same thing happened with Anemos, everyone did the train and ignored what they wanted you to do in there so when Pagos came out they changed it to encourage players to play the way they want.

    At the beginning of ARR, people started corpse running or CCing mobs and locking them behind boss seals to skip trash since they dropped nothing. (You would have the tank pull half the instance, die in a safe spot and get res'd and keep going or you would sleep/bind large packs and go to the boss, the boss seal going up would make them reset) They then added walls that only go down when you kill all the mobs or interactables to dungeons to stop it. Same thing, different coat of paint.

    Honestly Blizzard isn't much better considering the cat and mouse game that is going on right now with the grouping tools/WQ. Even in a game like GW2 the devs had to go in and break up the zerg by forcing the player base to split due to mechanics and scaling mechanisms. I'm pretty sure Anet has nerfed farms multiple times, too even back in GW1.
    (1)
    Last edited by Vaer; 08-13-2018 at 02:45 AM.

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