Hello.
I've been thinking a lot about problems with healers lately, and thought I should post a list of interesting QoL/other fixes and even brand new ideas that I've had for healer mechanics. Under this list, a "Fix" is a change to an existing mechanic, or a new system to fix existing mechanics, while an "Idea" is for entirely new concepts. Though some of them could belong under either, I suppose.
Fixes
GeneralWHM
- Re-instate the ability to reduce cooldowns (prev. "The Spear") via another healer ability. The exact mechanics of which may vary from the original, to prevent its previous issues (messing with peoples' rotations). Possible solutions:
- Allow an easy toggle-off for allies who receive the buff, and/or add an "Ally Assist" allowance toggle (which exists in many other games), which will disable all Assistance spells cast on you if it is 'Disabled' (i.e. Rescue, Cooldown Reduction).
- Make the skill reduce the cooldown of only the next 1-# abilities cast.
- Make the skill reduce the cooldown of only the previous 1-# abilities cast.- Add an "Ally Assist" enable/disable toggle. When disabled, all assistance skills that interfere with a players' control of their character are nullified. This resolves the 'Rescue' trolling issue without removing 'Rescue' entirely, and also allows for many more versatile skills of its nature to be added in the future, without worrying about anxiety over griefing in PUGs. Note: This system has been successfully implemented in other games.
- Remove or alter the RNG aspect of Eye for an Eye. Possible solutions:
- Remove the 20% chance and make it a direct 10% damage reduction, but reduce the duration to 5 seconds.
- The first damage taken while under the effect of Eye for an Eye triggers a 5 second version of the damage reduction buff. All subsequent damage taken only has a 20% chance of activating another 5-second buff.
- Add something to the skill that is more akin to its name, for example "20% chance that when the barrier is struck, the attacker deals 10% less damage, and damage equal to the amount of damage reduced is inflicted on the attacker.
- Allow Asylum to be visible when players have the "Limited" option set for other players' visual effects. Currently we are forced to choose between excessive effects blinding our view, and limited effects blinding our party coordination.
SCH
- Allow Eos and Selene to 'lock-on' to a target, either permanently (with a toggle), or via a temporary buff. The fairy will focus all of its heals on this target until either the toggle is disabled, or the temporary buff wears off. Heals will be cast regardless of the target's remaining HP. Note: Yes, Fey Union does exactly this; however, that is only available at Lv70, and therefore does not fix the underlying issue. Essentially, make a Lv50 version of Fey Union, which only heals as much as Embrace (and perhaps which allows access to other fairy skills at the same time, but if that's impossible then fine).
- Allow Sacred Soil to be visible when players have the "Limited" option set for other players' visual effects. Currently we are forced to choose between excessive effects blinding our view, and limited effects blinding our party coordination.
AST[LIST][*]
Make Collective Unconscious grant its buffs either immediately or after a brief, but consistent, amount of time to any players within the shield radius when it is cast. The regen timer still resets every game tick as before.Fixed in Patch 4.4 for AST and all other ground effects.
Ideas
GeneralWHM
- An ability which changes one DoT effect on a single target into a HoT with a potency of 100 instead. The duration is equal to the time remaining on the DoT effect, but cannot be longer than 15s.
- Some players really lament the loss of the old stance-dancing of Cleric Stance and its constant damage increase potential, and dislike the new, less engaging and less impactful Cleric Stance. However, Cleric Stance was always plagued by having to turn it off to do any reactionary healing, and the 5 second recast time. Here is a suggestion to reinstate a constant damage buff mechanic, controlled by the player, that will not impact reactionary heals:
- Each cast of a damage spell grants 1 stack of Condensed Aether, up to a cap of 15.
- Each cast of a healing spell removes 1 stack of Condensed Aether.
- Attack magic potency is increased by 1% per stack, up to a cap of 15%.
Those numbers may need to be adjusted a bit to make it balanced, but the core idea remains the same. The idea being that more experienced healers could optimize their healing rotations to minimize necessary heal casts, and maximize uptime in order to increase their DPS. Experienced healers with an interest in raising their own DPS output already do this. This new system simply rewards them directly for doing so, instead of forcing them to toggle a buff to access it. At the same time, it does not prevent them from dealing with reactionary scenarios, such as when a party member makes a mistake. While DPSing on Healer is a crucial part of optimizing one's gameplay, it should not come at the expense of being able to react properly to actual healing issues.- An ability (possibly for all healers) that allows casts of AoE heals from a position that is not the player. There are some skills unique to each healer that allow this already; however, they are restricted to their specific effects only (i.e. Earthly Star is great, but can only cast Earthly Star, not Aspected Helios, for example). Since this would be overpowered without having fights designed around it, it would work best as an expansion skill. There are numerous ways to introduce this, but here's just one example:
Aetheric Echo
Places an orb of resonating aether on the ground at a targeted location. This orb absorbs AoE heals near it (spells only, not abilities), and detonates after 10 seconds, replicating the effect of the last heal cast on it. For added complexity, and following the recent push towards more party utility across the board, this could also be introduced as a party-wide ability, similar to LB, but using only a portion of the LB bar, instead of all of it.
SCH
AST