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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Doom: Can only be used when target is below 20% health. 300 potency and adds 10 Second Vulnerablity. 60 second CD.

    Mighty Guard: Decreases damage taken by 5% for self and nearby party members. Places a shield for 10% of each party member's max health. Defense and magic defense increased by 10%. 20 seconds. 180 second cool down. [Yeah I know its LB2 for tanks xD]

    White Wind: 150 potency AOE heal, based on main stat. Regen for 50 for 15 seconds (Total of 500 potency.) Cool Down 60 seconds.

    Angel's Snack: AOE cleanse. 60 Second CD. [Fey caress]

    Vanish: Reduce's Target party member Emnity by 50% and reduces Emnity gain by 20%. Cannot be used on self. Cool down of 120 seconds.

    Magic Hammer: 300 potency (or whatever) Gains a portion of magic power back. (Similar to energy drain)

    Twister: Area Damage over timer effect like shadowflare. Reduces damage dealt by 3%. Duration 30 seconds potency 50. Cool down 75 seconds.

    Cocoon- Reduces Damage taken of self by 30% for 10 seconds. Cool Down 120 seconds. (Rampart/shadow wall)

    Bad Breathe: Causes an AOE Dot at 100 potency for 12 seconds. Causes paralysis. silence and pacification for the duration. Cool Down of 120 seconds.

    King's Will: Damage Dealt increased by 20%. Damage reduced by 10%. Duration 20 seconds. Cool down 60 seconds. (Fight of flight varient)


    Hopefully the devs catch my drift what I'm wanting. ;D
    (1)
    Last edited by Zyneste; 08-12-2018 at 12:05 PM.

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zyneste View Post
    Mighty Guard: Decreases damage taken by 10% for 20 seconds. 180 second cool down. [Yeah I know its LB2 for tanks xD]
    White Wind: 150 potency AOE heal, based on main stat. Regen for 50 for 15 seconds (Total of 500 potency.) Cool Down 60 seconds.
    Isn't White Wind also the healer LB1?
    (1)

  3. #3
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dualgunner View Post
    Isn't White Wind also the healer LB1?
    https://ffxiv.consolegameswiki.com/w...k#Healing_Wind

    Thats Healing wind! White wind is still a go
    (1)

  4. #4
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zyneste View Post
    Doom: Can only be used when target is below 20% health. 300 potency and adds 10 Second Vulnerablity. 60 second CD.

    Mighty Guard: Decreases damage taken by 5% for self and nearby party members. Places a shield for 10% of each party member's max health. Defense and magic defense increased by 10%. 20 seconds. 180 second cool down. [Yeah I know its LB2 for tanks xD]

    White Wind: 150 potency AOE heal, based on main stat. Regen for 50 for 15 seconds (Total of 500 potency.) Cool Down 60 seconds.

    Angel's Snack: AOE cleanse. 60 Second CD. [Fey caress]

    Vanish: Reduce's Target party member Emnity by 50% and reduces Emnity gain by 20%. Cannot be used on self. Cool down of 120 seconds.

    Magic Hammer: 300 potency (or whatever) Gains a portion of magic power back. (Similar to energy drain)

    Twister: Area Damage over timer effect like shadowflare. Reduces damage dealt by 3%. Duration 30 seconds potency 50. Cool down 75 seconds.

    Cocoon- Reduces Damage taken of self by 30% for 10 seconds. Cool Down 120 seconds. (Rampart/shadow wall)

    Bad Breathe: Causes an AOE Dot at 100 potency for 12 seconds. Causes paralysis. silence and pacification for the duration. Cool Down of 120 seconds.

    King's Will: Damage Dealt increased by 20%. Damage reduced by 10%. Duration 20 seconds. Cool down 60 seconds. (Fight of flight varient)


    Hopefully the devs catch my drift what I'm wanting. ;D
    Edited it with more. I sooo want a quirky defensive support tank. It doesnt have to be the top DPS tank, but it should be interesting and bring lots of utility, similar to PLD, but more focused on Magical attacks (Unlike DRK who mainly focuses on Augmenting physical attacks with Dark Magic.]
    (0)