1- The combat system in this game is sooo limited that I guess they feels they haven to make things "Harder" by either adding mobs or making big fights a game of 4-8 man jump rope. But that's not really true, you can make things harder and more interesting and rewarding with OUT just adding mobs or making mind bending jump rope fights.

2- Dngs have become a forced linear path. Gone are the days I could rush pass all the mobs to get to that boss fight and make the Dng run far shorter cause my group doesn't NEED the EXP from it and are only there for the rewards and drops or to face a boss we like. Nope, it's all "kill everything here before you can progress ... then repeat".

3- The relic system is getting boned non-stop and the world is empty. Like, I don't get it. Why send people who want the casual best weapon to an instanced land where they are supposed to mindlessly grind? Then, why make that even HARDER to do in the following step? Why not take this big ass world you've built and fill it up with the meaty BIG EVENT, layed setup kinda fates and hunts that encourage people to share information and have THAT be the progress for the casual players? Instead we have everyone either sitting in their instanced housing area or in a city or in the relic instance when not doing dngs or trails or raids.