Hunts were ok in ff12 IMO althought I didnt like the game much,but anyway, I do however think that hunts are wrong in this game (specially as you can\could|probably will be able to continue to bypass them for next set of tomes armors & weapons with "for example": craftable gears)
Last edited by Ruf; 08-20-2018 at 05:04 AM.
Hunts in ffxii allowed you to reach the hardest\secret boss in game which in the end gave you a feeling of accomplishment which isnt the case with hunts in this game at all. You could host a party fighting a striking dummy in the mist handing over "cool points" & it would be the same as hunts in this game & that would be yet one other wronged thing in this game.
Last edited by Ruf; 08-20-2018 at 05:06 AM.
That doesn't sound like hunts at all unless you're doing ones from previous expansions or killing a SB A rank with 40 people, which is far more than the hunt was meant for. SB S ranks do seem to have been toned down somewhat and this is an area of the game that I do think could benefit from scaling tech that Blizzard implemented in WoW beginning in Mists of Pandaria (scaling to the number of participants, not level scaling), but it's definitely not equivalent to smacking a target dummy when you're doing it at the proper level and with the proper number of participants. The fact that it isn't an exact duplicate of a previous game's iteration of the system hardly makes it a failure either.Hunts in ffxii allowed you to reach the hardest\secret boss in game which in the end gave you a feeling of accomplishment which isnt the case with hunts in this game at all. You could host a party fighting a striking dummy in the mist handing over "cool points" & it would be the same as hunts in this game & that would be yet one other wronged thing in this game.
Everyone gets mad over "early pullers", people not waiting, people resetting the targets. Hunts are the most drama inducing content in XIV besides PvP.
Let them get mad. I don't think that's inherently problematic or even unavoidable without making everything solo content. Where people come in contact with one another, there will be conflict at least periodically.
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