With how people complain about clearing things cause people can't play I don't think the game should be harder. Not when we have a thread over 1k posts plus complaining about people not being able to do said -easy- content. :CMy two biggest gripes with the game is it's pointless repetition and lack of any difficulty in anything outside Savage and Ultimate.
I've been playing the game since Phase 3 of the 2.0 beta, and the game has been the same exact thing every patch and expansion. Even the MSQ feels like it's being rehashed somewhat, as a lot of the "twists" they throw at us can be speculated because it's either predictable, or they build it up in the most obvious way possible that it'd be better if they just straight up tell us the plot at that point. I don't mind if the MSQ goes on the same path, since it's one and done content, but they seriously can't keep the tome farms and weekly 24 mans going forever. I don't know what they can do, but they need to do something before the playerbase starts bleeding into other games.
As for the difficulty, this will be difficult because the game heavily leans to the casual playerbase, which is okay. But it seems that all the content that leans towards that spectrum of players are easy, faceroll content. They're sorta working on this with (the incredibly flawed) Eureka, but the actual bulk content that people do for end game progression is boring and just not engaging. I'm not asking for dungeons to be savage difficulty, but at least have some difficulty in them, same for normal trials and raids. I feel that slightly increasing the difficulty will also help close the gap for players that preform suboptimal in their roles, as the content at the moment doesn't discourage poor rotations to clear.
I have more issues with the game, but most people already mentioned them. I enjoy this game, or I wouldn't be playing it for 5 years. But I feel like it's really going downhill in terms of quality with this expansion.
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