Quote Originally Posted by Dzian View Post
I think the devs have created the problem here because they've over simplified everything so much they've not for any room to be creative or inventive. Gear stats are one of the bigger examples here. The only stat that matters 8s item level because they've simplified everything else so much it's irrelevant. Main stats are always capped by I level and secondaries just don't male much of a difference. Generally speaking. Just equip the highest I level piece and your good to go.

I Don't really pity the devs for being unable to win because it's there over simplification of everything that creates many of the games problems.

A little complexity is not a bad thing.
Exactly my point.

Quote Originally Posted by Dzian View Post
In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.
And that was nice. An incentive to run dungeons again.

The conditions to get coffers was nice too. The better your party is, the more rewards you get. And it was quite difficult to reach.
Now, everything is streamlined, boringly easy and give the same experience however you choose to do it.

It's always, pull multiple groups of trash, aoe 'till deaths. Boos 1. Pull multiple groups of trash, aoe 'till deaths. Boos 2. Pull multiple groups of trash, aoe 'till deaths. Final boss.
EVERY dungeons is like that. Don't they, as developpers, get tired of making the same content ?