The issue with DRK isn't inputs of combos per se, it's the amount of Dark Arts weaving you have to do. Basically, the CD on DA would have to go down to 1 second or less to be as fluid, and I figure that the game can't actually support the <2.00 GCD speeds that well.
Its the same with SAM for the most part. Theres a lot of oGCDs that get used.
Anything obtained is outdated in like 1 month, all your gear just outdated, in ffxi you could have good items last you years because of the special effects they have you, they were not just boring stat sticks like the gear in this game.
Time vs reward, this game take a lot of time to get something done and when you do the reward is usually lackluster
dungeons /raids : Formulaic, it's a word I am not usto seeing/using but for this game I use it quite a lot, FORM - U - LAIC, canno't go off the rails because everything is programmed "on the rails" /boring.
No benefits to working as a group - In ffxiv you have no choice, you must be in a group to progress, then you have people kicking people for the class they play, 3 strike rules or just plain harrassing people, there is no option to do things on your own which is another huge downfall of this game.
no proper auction house - games in the earls 2000's had auction houses, how can a game 15 years newer not have a good basic AH? blows me away.
lackluster gathering crafting / no way to make money unless you gather or craft - In FF XI you could be a dark knight ( a damage class ) and be farming bees for beehive chips which many different crafters needed for stuff, these little chips would sell for good money and were super simple to collect, just kill some mobs, in FFxiv anything worthwhile is botted into oblivion or undercut into oblivion, nothing you do as a player matters anymore.
I could keep going trust me.
Gear lasts 6-7 months minimum. It is not outdated in 1 month...
If SB is following roughly the same time line as HW, then 4.4 will come out in late September, so about 1 month. If that is the case, then yes, the current relic weapon would only be relevant for a month, But only if Logos or whatever it's called, isn't delayed.
I mean, Anemos came out about 2 months before 4.3 and this one is about a month and a half before 4.4. I take it 4.45/6 won't come out until 6-8 weeks before 4.5.
And if we're putting a weight on relic stuff, its always been "weaker" than most stuff until the end of the expac cycle when it matches ilvl cap with raid weapons and it used to have customizable stats. So far we don't know anything about Logos. But if "worth" is the tag, it hasn't been "worth it" for most.
If you say so.
Honestly what I'd like to see is more flexible content. makes it easier to include everyone that wants to participate. always sucks when the number of people that want to do something isn't 4 or 8 because there's nothing you can do together.I wouldn't mind if they added harder 4man content in addition to the tiers of content we have now. Something to act as "savage" content for smaller groups. I don't know if they would ever have the budget for such a thing, but it would be a way to cater to both the people who like the more "story mode" of the game and those who want something more challenging.
a lot of that stems from the general lockouts and stuff. it takes you like half a patch cycle to get a job gearerd with all the lockouts in place so if you factor in that time then by the time you've got your job geared it is indeed going to be obsolete in a month or so. the next odd patch will make that gear upgradable so what you have is basically trash until its upgraded. and the next even patch will just destroy everything with a new tier of crafted gear... this is why people say its trash within a month. because while the first piece you get might last longer generally within a month of gearing a job up. something better is available... hence never ending treadmill that never actually feels like players are getting anywhere..
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