Mechs only last until you learn them tho. Then it becomes dead. Like every thing in this game after a month. Least upping them to 10 levels insures you'll never blast thur cause you're op. It's not the best option but it's an idea.


They could do a hell of a lot just by randomising fights a lot more. and moving away from the heavily scripted and predictable stuff we have now.
it's really not fun or engaging when you know what a boss is going to do well in advance. its why many people find tanking / healing boring because its so predictable. you can often time time tank busters to the second for example which makes shielding them and healing them incredibly mundane and easy..
you can even see it in trash where if you pulls several mobs at the same time they all pop the same aoe attacks at the same time because its so scripted. i think if you randomised mechanics and actually made tactical stuff like stuns silences heavys sleeps binds. pacifies and various other stuff genuinely functional then you'd go along way to making the combat more fun and engaging.
one of the best things about XI was the fights were a lot more randiomised. i might have fault omega 1000 times but it was never the same twice. in xiv i can enter a fight and pretty much tell you to the second when a boss will use x ability
Last edited by Dzian; 08-12-2018 at 02:08 AM.




While I don't necessarily disagree with you, I suggest you take a look at the tantrum people are throwing over Rathalos. It's probably the most "randomized" fight currently in the game what with none of his attacks having ground indicators like most bosses. And people are freaking out over how hard it is. Could you imagine the reaction the devs would have to deal with if they randomized, and therefore upped the difficulty, across the board? I wouldn't personally mind it at all, but I certainly understand why they wouldn't want to do it. It's one of those situations where they are damned if they do and damned if they don't; no matter what they do, part of the playerbase would be angry.
I wouldn't mind if they added harder 4man content in addition to the tiers of content we have now. Something to act as "savage" content for smaller groups. I don't know if they would ever have the budget for such a thing, but it would be a way to cater to both the people who like the more "story mode" of the game and those who want something more challenging.
Last edited by Rymm; 08-12-2018 at 02:31 AM.
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Honestly what I'd like to see is more flexible content. makes it easier to include everyone that wants to participate. always sucks when the number of people that want to do something isn't 4 or 8 because there's nothing you can do together.I wouldn't mind if they added harder 4man content in addition to the tiers of content we have now. Something to act as "savage" content for smaller groups. I don't know if they would ever have the budget for such a thing, but it would be a way to cater to both the people who like the more "story mode" of the game and those who want something more challenging.
a lot of that stems from the general lockouts and stuff. it takes you like half a patch cycle to get a job gearerd with all the lockouts in place so if you factor in that time then by the time you've got your job geared it is indeed going to be obsolete in a month or so. the next odd patch will make that gear upgradable so what you have is basically trash until its upgraded. and the next even patch will just destroy everything with a new tier of crafted gear... this is why people say its trash within a month. because while the first piece you get might last longer generally within a month of gearing a job up. something better is available... hence never ending treadmill that never actually feels like players are getting anywhere..
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