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  1. #1
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by ko_ View Post
    Things have been added on top of the game. Last I checked deep dungeon, eureka, the cross over events, lords of v, and many others have been added along with the qol things that's been added since. I'm not saying all that's good but to say NOTHING has been done is purely false. :c
    Things the Community hardly wanted and were received negatively, yet they continue to build these things even though... those Features have failed multiple times.
    Those Features usually last a few Patches and then are left alone in the dust. Unlike the Features we have like Dungeons and Trials, which they could improve more and more because you will always do Dungeons like Sastasha or Trials if they Reward you.

    Instead of adding Content that becomes pointless right away when they are released, why not add stuff on the Core Features? Adding more Options to Dungeons or Trials, Gathering and Crafting.

    Let's take a look on how Games have done it in the Past, a Expansion made use of the Core Features and added stuff on top of that which did enhance the Gameplay quite a lot, this is hardly the case here as we have a fixed Rotation.
    We can basically Predict what we are getting and that is one of the Issues.

    This is like if the Game is over 10 Years old already and still has the same old Core Issues from back then, it just won't work and is unacceptable.
    (3)
    Last edited by Mwynn; 08-12-2018 at 12:06 AM.
    #GetSelliBack2016

  2. #2
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Mwynn View Post
    Things the Community hardly wanted and were received negatively, yet they continue to build these things even though... those Features have failed multiple times.
    Those Features usually last a few Patches and then are left alone in the dust. Unlike the Features we have like Dungeons and Trials, which they could improve more and more because you will always do Dungeons like Sastasha or Trials if they Reward you.
    Deep dungeon wasnt a failure tho. Like you said there will always be dungeons. So lets talk about that. How about making them 10 levels higher? That way it's always harder and makes them not braindead.
    (3)

  3. #3
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by ko_ View Post
    Deep dungeon wasnt a failure tho. Like you said there will always be dungeons. So lets talk about that. How about making them 10 levels higher? That way it's always harder and makes them not braindead.
    This is correct, tho as for now Deep Dungeon is dead and Heaven on High is booming, if they have done it the way as you said and added more Floors like Floor 210 - 300, it would have been a success.
    For now I hardly see People in Quarrymill, which used to be extremely full back then even in 4.0, this is a Core Issue of a Feature, letting Content bite the dust isn't a Option but a horrible one.

    Probably misread that Part with the 10 Levels, assumed it was adding more Floors, whoops.
    (1)
    #GetSelliBack2016

  4. #4
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ko_ View Post
    Deep dungeon wasnt a failure tho. Like you said there will always be dungeons. So lets talk about that. How about making them 10 levels higher? That way it's always harder and makes them not braindead.
    It doesn't. It just means you will miss a lot, take more damage and deal less damage. It's still braindead, you need mechanics to make combat good, not RNG and big numbers.
    (0)

  5. #5
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Ignimortis View Post
    It doesn't. It just means you will miss a lot, take more damage and deal less damage. It's still braindead, you need mechanics to make combat good, not RNG and big numbers.
    Mechs only last until you learn them tho. Then it becomes dead. Like every thing in this game after a month. Least upping them to 10 levels insures you'll never blast thur cause you're op. It's not the best option but it's an idea.
    (1)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ko_ View Post
    Mechs only last until you learn them tho. Then it becomes dead. Like every thing in this game after a month. Least upping them to 10 levels insures you'll never blast thur cause you're op. It's not the best option but it's an idea.
    They could do a hell of a lot just by randomising fights a lot more. and moving away from the heavily scripted and predictable stuff we have now.

    it's really not fun or engaging when you know what a boss is going to do well in advance. its why many people find tanking / healing boring because its so predictable. you can often time time tank busters to the second for example which makes shielding them and healing them incredibly mundane and easy..

    you can even see it in trash where if you pulls several mobs at the same time they all pop the same aoe attacks at the same time because its so scripted. i think if you randomised mechanics and actually made tactical stuff like stuns silences heavys sleeps binds. pacifies and various other stuff genuinely functional then you'd go along way to making the combat more fun and engaging.

    one of the best things about XI was the fights were a lot more randiomised. i might have fault omega 1000 times but it was never the same twice. in xiv i can enter a fight and pretty much tell you to the second when a boss will use x ability
    (3)
    Last edited by Dzian; 08-12-2018 at 02:08 AM.

  7. #7
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dzian View Post
    They could do a hell of a lot just by randomising fights a lot more. and moving away from the heavily scripted and predictable stuff we have now.
    While I don't necessarily disagree with you, I suggest you take a look at the tantrum people are throwing over Rathalos. It's probably the most "randomized" fight currently in the game what with none of his attacks having ground indicators like most bosses. And people are freaking out over how hard it is. Could you imagine the reaction the devs would have to deal with if they randomized, and therefore upped the difficulty, across the board? I wouldn't personally mind it at all, but I certainly understand why they wouldn't want to do it. It's one of those situations where they are damned if they do and damned if they don't; no matter what they do, part of the playerbase would be angry.

    I wouldn't mind if they added harder 4man content in addition to the tiers of content we have now. Something to act as "savage" content for smaller groups. I don't know if they would ever have the budget for such a thing, but it would be a way to cater to both the people who like the more "story mode" of the game and those who want something more challenging.
    (3)
    Last edited by Rymm; 08-12-2018 at 02:31 AM.

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  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Rymm View Post
    I wouldn't mind if they added harder 4man content in addition to the tiers of content we have now. Something to act as "savage" content for smaller groups. I don't know if they would ever have the budget for such a thing, but it would be a way to cater to both the people who like the more "story mode" of the game and those who want something more challenging.
    Honestly what I'd like to see is more flexible content. makes it easier to include everyone that wants to participate. always sucks when the number of people that want to do something isn't 4 or 8 because there's nothing you can do together.

    Quote Originally Posted by ko_ View Post
    It's still not one month. It's hard to take anything seriously when everyone overstates everything.
    a lot of that stems from the general lockouts and stuff. it takes you like half a patch cycle to get a job gearerd with all the lockouts in place so if you factor in that time then by the time you've got your job geared it is indeed going to be obsolete in a month or so. the next odd patch will make that gear upgradable so what you have is basically trash until its upgraded. and the next even patch will just destroy everything with a new tier of crafted gear... this is why people say its trash within a month. because while the first piece you get might last longer generally within a month of gearing a job up. something better is available... hence never ending treadmill that never actually feels like players are getting anywhere..
    (5)

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