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  1. #81
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,799
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I feel like they are punishing the players for doing what players do -- and that is to find the most efficient route through anything. I feel like Pagos wasn't even play-tested. In no way is killing 500+ blood demons fun. I don't care if other MMOs do it this way. They are built around the creation of chaining skills for growth, and FFXIV is not.


    I also feel like we're being punished even asking for things -- like with the Centurio mount. They could've made that something obtainable by working on the entire set of hunting bills, not just A and S ranks. Or attainable over time through centurio seals by buying some sort of component from different lands (so instead of "Mark of the X" achievement, we get a thing which we can trade toward the item we want). I mean there are so many ways they could've handled that better other than sticking it under a hunt grind that is totally random.

    PVP is absurdly broken and exploitable and doesn't get the attention it needs in order to be a viable part of the game. It feels like more of an afterthought. Throw in exclusive stuff and you've got people who will stop at nothing (including cheating, trading, boosting) to make sure they get it. Not everyone, of course, but it happens enough to make the majority of the playerbase not even want to consider this aspect of the game because really, why bother?

    I realize that every player on the forum has an opinion on how things should be done, but time and time again we've offered so much feedback that just seems like it either falls on deaf ears, or it gets listened to and promptly chucked in the circular file. We love this franchise and what the game has become and we don't want to see it wither on the vine. If improvements are coming, they may be too little too late.
    (12)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  2. #82
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ryskim View Post
    RE: Summoner & Scholar
    Honestly, the developers need to fully separate the two, and I’m hoping they do this in 5.0. However, don’t expect one to have a base class, as they have repeatedly said that they are moving away from the class system (and a lot of 1.0 systems in general; the elemental system fell into this). I’m speculating that SMN will evolve naturally from ACN, and that SCH will be a level 30 job one can accept/continue as similar to DRK/AST/MCH in Heavensward.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #83
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by PerrinTaveren View Post
    If you don't like it, don't play it or take a break. No reason to do negative criticism imo.
    That's pretty nuts. How do companies improve products without criticism?
    (10)

  4. #84
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Pandering.

    They keep pandering to the same group of players over and over and ignore criticism for years if they ever decide to address it all.

    Look at people still defending Eureka as some sort of true spiritual successor to Final Fantasy XI. And all they had to say was, "we created this thing that is kinda sorta vaguely like this other thing we made a long time ago." And people eat it up. Hence, pandering.
    (6)

  5. #85
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    The game is doing great in my opinion, there's a ton of fun stuff to do and I'm very excited come next patch, expansion etc...
    My only complain is WHERE IS MY BLITZBALL? XD other than that I'm happy playing the game hehe cheers!.
    (0)

  6. #86
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KaldeaSahaline View Post
    The general playerbase certainly feels below average overall MMORPG player skill. This is a subjective opinion based on playing well over 10 different MMORPGs for over 10+ years.
    Either you have strange luck or I do. I haven't found FFXIV's player population to be any more or less skilled on average than playerbases in other mmorpgs I played.

    Quote Originally Posted by KaldeaSahaline View Post
    You can say that it's the players fault, but you'd be dismissing SE's complete and utter failure to actually help the playerbase to become better. They've nerfed content they shouldn't have, they waited entirely too long to build a hall of novice, and have yet to create a relevant end game level one.
    Most bad players know the basic requirements to get through the game but they don't care if their laziness or "unique" playstyle forces other players to work harder. No amount of novice hall classes is going to change a bad player's attitude towards teamwork. The only thing that gets through to these people is "some playstyles will get you kicked from the party". They only change if their choices are reduced to get kicked or git gud.

    Yes there are some players who mean well but are legitimately clueless about some aspects of the game, but I am loathe to call these people bad because they do get better with time and/or guidance. Truly bad players will take any opportunity to get carried.
    (4)

  7. #87
    Player
    Gunsnrosys's Avatar
    Join Date
    Aug 2018
    Posts
    2
    Character
    Miko Arhani
    World
    Zalera
    Main Class
    Conjurer Lv 62
    I'm new to this game. I can't tell you about anything higher than level 55. Here's what's annoying me now. Some dungeons are harder than others. I'm starting to think that tanks are intentionally undergearing and trolling the hard ones. I can't guess why they'd do it, but I've been in two today where the tank in a level 35+ dungeon was wearing level 20 gear. My suggested remedy: To qualify for a dungeon match, your gear level should be good enough for it, not your class/job level. It would at least force the trolls to make a gear set to annoy people with. It would be even better if, once you are in a dungeon, nobody can change gear. At least for the roulettes. It's foolish to spend 90 minutes on a roulette because some guy thinks it funny to keep losing aggro and getting the healer and mage killed.

    OTOH Most of the game has been surprisingly well thought out and free of trolls. This is the exception, not the rule.
    (1)

  8. #88
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    911
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WhiteArchmage View Post
    Complaining about the Relic/Anima having too many steps? Eureka, again, just do the crystal farming, the relic was always supposed to be a grind weapon in contrast to the raid weapon.
    Most games, relic is meant to be something worthwhile. Something you "oh damn, they have a relic? This is gonna be a good party" or an open invite to most endgame guilds because that relic was special. It wasn't just a grind, but an item that lasts forever or a long while. But in this MMO, relic is basically made to be a punch line or a joke. As far as Squeenix and the devs are concerned, the best weapon is the current raid tier. Not the one you've been putting the time and effort into mindlessly to obtain.

    But by the time you finish in a couple weeks or right before the new patch? Oh look! Your weapon and armor is useless again! Ayy, have fun farming the new ilvl for no reason. I understand that this is a very casual heavy mmo, and maybe not meant for the hardcore players, but I think they need to consider catering to the player base that's here, rather than just letting them get to level cap and tune out. Leveling is incredibly easy. You have so many ways to do it in this game. And there's more content available for getting to cap, than there is to do at cap. Most of it is ilvl based. You need to be this ilvl to enter, etc. HoH was an perfectly good example of something that had a lot of potential, and failed miserably. We had an Halloween event. A level 1 event. That was so much different in finding the right lamps in order or looking for the right chests, etc. Why couldn't they add that to the HoH content? It's already (in-game).
    (3)

  9. #89
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by SenorPatty View Post
    -The distinct impression that jpn playerbase is given far more attention than other regions. I'm not just talking about who they choose to hear first. I'm also talking about interactions between GMs and/or other staff that go beyond responding to support queries. (Like just having fun popping into the game and chatting it up with players).
    I heard they visited tonberry once and didn't like it. Too many english speaking players there, who trolled the GM :P
    (0)

  10. #90
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The game is okay.

    I think the biggest issue is that the content can't really scale well. By this I mean there's no real happy middle, it's either really accessible, or a long or hard thing. Frontlines and Feast, Normal and Savage, etc. They can't bridge it, because it's actually a hard game if they make it hard to any level.

    I think too they seem to want to cater a bit more to the hardcore end now. Ultimate for example, the ex rath trial, the energy spent on competitive feast, etc. But they can't really grow the hardcore much though; it just gets too hard or too painful beyond a point. So they kind of have an identity crisis now.
    (0)
    Last edited by RiyahArp; 08-11-2018 at 03:40 PM.

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