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  1. #1
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by ko_ View Post
    To be extremely fair. Every ff game is linear tho so SE isnt doing anything they don't do.
    Does it have to be like that though? I don't really see much advantage. Not being too linear doesn't automatically mean it's harder or more complex, you can make a quest more immersive yet simple. Give the player some more immersion in the quest instead of literally having this 1 simple objective every time. I think the objectives will be much more interesting this way.
    (7)

  2. #2
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by SamRF View Post
    Does it have to be like that though? I don't really see much advantage. Not being too linear doesn't automatically mean it's harder or more complex, you can make a quest more immersive yet simple. Give the player some more immersion in the quest instead of literally having this 1 simple objective every time. I think the objectives will be much more interesting this way.
    Oh ofcourse it doesn't have to be like that, not at all. :O But sadly they aren't at a point to change that design. And I don't see them changing it just cause wow does sadly. SE may have changed from when 1.0, but like sega they are still VERY stuck in their ways.
    (1)

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