Quote Originally Posted by polyphonica View Post
(In their recent earnings, they even called out FFXIV as a strength despite otherwise weak results in that division.)
(I'm not surprised, considering how rich their cash shop is these days)

As for the topic, well... I'm surprised the code base isn't mentioned every other post. Just about everything they do seems to be riddled with limitations due to it and even if they do have a nice new idea, it's going to be killed by that.

As a regular reader of interviews, I'd also name the devs thought processes here. Their analysis on why tanks go for DPS focused stats misses the mark entirely. In their analysis of the effectiveness of the chat ban, they fail to acknowledge the effect of the Garo event they implemented concurrently and there's grounds to assume they commit the fallacy of equating "people play" with "people enjoy". Only the gods know why they decided to spend the resources to try and elevate Feast into an E-Sport, in spite of numerous ongoing issues, low popularity and constant bad reviews. A lack of foresight is common too, especially when it comes to player behavior vs intended design - Players optimizing their personal rewards often doesn't seem to be taken into account. And there's plenty more.
Don't get me wrong, I appreciate that they try to make their thought processes transparent. I'd just appreciate it more if they'd make sense, too. All too often, I feel issues arise and get perpetuated because the devs just don't "get it".