Quote Originally Posted by Rymm View Post
The quest xp is fine for the amount of xp it takes to lvl. If anything dungeons and PotD give disproportionately more than they should, but that comes from people wanting faster and faster methods of leveling. I wouldn't mind them adjusting quest xp, as long as they smoothed PotD/dungeons and the overall xp to level up as well so that they were all balanced against each other. In my experience, the MSQ and the specific dungeons it requires you to complete are enough to level one job to the cap without any side quests/PotD grinding. Sidequests I left for my alt jobs; usually I did them between dps dungeon queues.

Yeah, I'm gonna stop you right there. I've more gil than I need even after buying a home (the biggest gil-sink in game) for myself, one for my husband, and one for our FC. I've never once bought gold in any MMO, let alone FF14. Gil sellers are a blip on the larger issue of the messed-up economy in the game. We need more gil sinks; mounts, pets, any sort of cosmetic item they can throw at us (and honestly a lot of the cash shop items should be sold for in-game currency to siphon off some of the excess, but that's another discussion on it's own.) Regardless, throwing more gil at players will only exacerbate the problem, certainly not fix it.
Quests are useless for leveling, but its ok if you think they give you enough.

You gonna stop me right there? Then tell me, how you've got your gil? Only from questing and the mighty drops? I guess its more likely that you made most money with the marketboard which comes from other players and with that from gil buyers because everyone has gil of them in his/her pockets, doesn't matter if its around 1000 corners. I wouldn't mind if there would be a system to sink the amount of gil if it is usefull and not just making everything more expensive because this will just piss players off and thats understandable.