I feel like they are punishing the players for doing what players do -- and that is to find the most efficient route through anything. I feel like Pagos wasn't even play-tested. In no way is killing 500+ blood demons fun. I don't care if other MMOs do it this way. They are built around the creation of chaining skills for growth, and FFXIV is not.


I also feel like we're being punished even asking for things -- like with the Centurio mount. They could've made that something obtainable by working on the entire set of hunting bills, not just A and S ranks. Or attainable over time through centurio seals by buying some sort of component from different lands (so instead of "Mark of the X" achievement, we get a thing which we can trade toward the item we want). I mean there are so many ways they could've handled that better other than sticking it under a hunt grind that is totally random.

PVP is absurdly broken and exploitable and doesn't get the attention it needs in order to be a viable part of the game. It feels like more of an afterthought. Throw in exclusive stuff and you've got people who will stop at nothing (including cheating, trading, boosting) to make sure they get it. Not everyone, of course, but it happens enough to make the majority of the playerbase not even want to consider this aspect of the game because really, why bother?

I realize that every player on the forum has an opinion on how things should be done, but time and time again we've offered so much feedback that just seems like it either falls on deaf ears, or it gets listened to and promptly chucked in the circular file. We love this franchise and what the game has become and we don't want to see it wither on the vine. If improvements are coming, they may be too little too late.