Quote Originally Posted by Rymm View Post
Uh, I'm not sure which WoW you're referring to, but over the dozen years or so that I played it, the vast majority of quests there boiled down to "kill X number of Y mobs," "kill X mobs until you get Y number of Z item," "pick up X number of Y items off the ground," "go to X location and use Y item," or (more rarely) "escort X npc from point Y to Z." FF14 has pretty much all the same quest types (granted, the last one you see more often in fates than actual quests.) The one thing that WoW did have less of than FF14 was the number of back-and-forth "talk to this npc, then that one, then the first one again" quests. But SE seem to be cutting down on those here, so that's actually kinda nice.
Well, nowadays they have things like "Vehicle quests" where you either use a mount/shredder/something you can ride that has its own set of abilities to use while you are in it (Plants versus Zombies is a sidequest randomly placed in Hillsbrad). Treasures, there are a bunch of items not tracked on your map or are related for any quests that you can find and hunt down for a bit of lore, money and a few quests worth of EXP. Things like Garrison Abilities that give each zone of the expansion have a bit of unique personality as it lets you pick between two abilities that you will gain and can use only in that zone.

There is a lot more that wow has added since those 12 years ago, but i recently had picked it up because of the lull in 14 so not sure what more they added XD