Quote Originally Posted by JohnSeal View Post
Ergo doesn’t look like a ffxiv content
As I said in an earlier post the design of the boss really appears to be intended to be done with a different set of mobility options than is offered to us in FFXIV. This does not make it impossible to do, but it does make it feel clunky. I feel this way about both normal and EX. The easier version of the encounter doesn't remove the feeling of clunkiness for me. I think the idea is cool but poorly executed.

I honestly think giving players abilities that you'd typically find in a Monster Hunter game (and no a potion does not count, please...potions are hardly unique to that genre) would have done a lot to bridge the gap between the two games and make the encounter feel more like a marriage of the two games rather than something that feels like a poorly thought out copy paste of a boss.