What I would like to see in 5.0 is a rework for Summoner, where they give up their Egi's all together, and instead get each new primal as a chain of spells they can pick and choose from. Like each Primal offers 3 unique spells but you can only ever set but so many spells period, you don't have to take all the spells that any one primal offers but you can pick and choose or take all three, let's say the job allocates something akin to spell slots and each spell has a certain number of slots it takes up, 1 - 3, and you have to pick which ones you like best to fill the given slots. So imagine you got 1 slot per 2 levels, by 70 you would have 35 slots, and each primal has 3 spells with a slot cost of 1 to 3, you'd have to pick through the primal spells you want to total up to 35 spell slots used. When you cast that spell it cost a certain amount of mp and has a cast time associated with it, and visually you summon a miniature version of that Primal that looks just like a smaller scale version of the original and once it does its spell it disappears. The class would still keep its DoT spells, but it would no longer have pets. This makes it similar to some of the other Summoners from previous game excluding 11.