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  1. #131
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Xau View Post
    i hope pagos see a repeat of diadem 1.0 post dino island nerf
    Didn't that nerf make it basically unplayable though?
    (0)

  2. #132
    Player
    RitzNBitz's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Tamashini No'tora
    World
    Balmung
    Main Class
    Monk Lv 90
    As a raider I have zero incentive to play Pagos, I went in there twice for a total of about ~1.5 hours with both. There was only a really slow chain pull grind, noped out right away. I do enjoy grinds at times, but FF14 and grinding just doesn't work for me.

    Game is just not fun as a grinder, unless they changed the combat system entirely to something more interesting then the paint by numbers system we have. Of which they actually have ZERO desire to stated in some interview or live letter.

    How could they make this better? Dunno tbh, there are too many avenues they can take but none that could be done on Pagos without a complete rework of content. A 30 minute 8 man queue-able dungeon with magicite and an endless spawn of enemies and other random encounters would probably lessen the burden of the grind. Same idea would work as an alliance raid as well if EXP is shared, less burden on the player to be in a constant combat state.
    (0)
    Last edited by RitzNBitz; 08-14-2018 at 10:20 AM.

  3. #133
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    I'd argue NO ONE has an incentive to go into Pagos. The tome weapons are the same ilevel for a fraction of the grind, and in a month mendacity will be uncapped when the new tome set rolls out.
    (3)

  4. #134
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I actually liked using Anemos as a tome capping method instead of expert....
    (6)

  5. #135
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    Pagos was a step backwards from what Anemos was. Chain killing mobs for experience is not fun. Anemos it made sense because rewards plus nm spawn spam. At least in Anemos people conversed and had fun too. Pagos is depressing in setting and in reality. I don't mind snow, but it only contributes to the aesthetic of this grind. Maybe once you're at the high levels it's not so bad but hot damn I liked Anemos and encouraged people to do it but this is ridiculous. Considering that the amount of time left on this specific content is super limited this feels like it was just thrown out half done, and they said it was good enough because they have content coming down the highway in a few weeks. I have taken a notice, at least in my personal social circle, that less and less people are getting online. The people who are interested in HoH dropped pretty quick and then people are just straight noping out of pagos. I hope that the hotfixes breathe some life in to pagos because as it stands it is the worst bit of social content I have seen. I even liked diadem 0,0
    (1)

  6. #136
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hypnotic13371337 View Post
    I actually liked using Anemos as a tome capping method instead of expert....
    Easy tome cap? Do HH.
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  7. #137
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by UnstablePersonality View Post
    We all know what will happen here, cause it's already happening, people are rushing to get the weapon/weapons and then when they get it? They WILL stop doing it, because the grind is too much, and pagos will slowly start to die, leaving those left behind SOL. They should of just kept it like Anemos, because Anemos was better in terms of people working together and such..now all I see in pagos is every man for themselves and it's just a mess. It's boring as hell too. The event's jump puzzle was more fun than Pagos LOL
    This is exactly what going to happen, is happening, and will not be stopped. This content has ZERO replay value, no incentive to go beyond getting your clear and never coming back. SE has made it a miserable slog fest, and they couldn't care less what we say. If you wanna make a point about this content to SE, unsubscribe; that seems to be the only way to get their attention.
    (3)
    Last edited by Rangar; 08-14-2018 at 02:03 PM.

  8. #138
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zephanoa View Post
    Pagos was a step backwards from what Anemos was.
    I agree. What pissed me off the most was that mounts were gated behind lvls AGAIN! Who would even consider this from a design point? Regardless of if you have a mount of not, running through mobs higher levels than you can still get you killed. The lack of a mount at the start of the content shows how archaic their conception of a "grind" really is and just makes Pagos literally a slog through the snow.

    Lets put it in terms developers can relate to. You build a great engine to run a game on and once that game is developed, the engine is removed and you have to remake it again to build another game. This is both a waste of time and money and no developer in their right mind would do such a thing purely out of common sense and business sense.
    (2)

  9. #139
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kuroka View Post
    theres one from that snowqueen fate too, ppl linked it
    That's the only one I have, yeah. Yukinko, the little snow Kopporkur thing.
    (0)

  10. #140
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,469
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nariel View Post
    Is this weapon even a relic ?
    The Animated and Awoken steps of the anima were blue as well. This is the relic they're giving us this expansion, and this is the way to get it.

    And if I wasn't allergic to schedules, just getting my Savage weapon would be an option. Unfortunately, I have no desire to commit to something like a static. I left a game controlling my life behind in EQ. I didn't mind the steps in the previous weapons, even the books, because you could do them a little at a time and it was something you could even do alone on some steps waiting for roulettes and such. You also had a wider variety of content to participate in to progress. This is just mindless and boring. And with the levels raising and no way to level sync, it has potential to be something you could lose out on completely if you don't do it RIGHT NOW since no one will want a low level in their group dragging it down.
    (0)

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