Quote Originally Posted by Shurrikhan View Post
What should Pagos have tried to accomplish?
Actually being an EXPLORATORY zone... i.e. gather your party and venture forth, explore, have fun, and be rewarded no matter your party size or what you choose to do (except being AFK)...

Quote Originally Posted by Shurrikhan View Post
How might it have done so?
Some ideas:
1. Get rid of levels... beyond splitting friends and the general community they are nothing but a pain.
2. Ditto for the element wheel... it may look good on paper, but in reality it adds nothing but busy work.
3. Make killing normal mobs worth something... every mob has a chance to drop needed (i.e. relic progressing) items... every mob has a chance to spawn a 'mini-boss' version that drops more / better loot.
4. Chests that randomly spawn throughout the map and contain at least 1 needed (i.e. relic progressing) item.
5. Mixed difficulties of mobs... i.e. 1-star = soloable, 2-star = duo, 3-star = light party, 4-star = full party, 5-star (NM) = alliance, with harder mobs being rarer / more random spawns (but also dropping more, but not better, loot).
6. Daily random mini quests to encourage people to do different things... e.g. open 3 chests, kill 5 of a particular mob, kill a 4 star mob...
7. Random ‘weather events’… i.e. every hour or so the weather changes, with different weather types presenting different (minor) hazards, and opportunities (e.g. certain NMs only spawn during certain weather, certain areas become accessible / inaccessible based on the weather, etc.)
8. Regularly updated 'world objectives'... e.g. week 1-2 would be to build up the main base, so go out and collect supplies; week 3-4 would be clearing out mobs, so go out and kill stuff; week 5-6 would be discovering lore, so go out and find hidden items / objects / rare mobs; week 7-8 would be defending the base(s) from attack, so get ready to drive off attacking mobs and build fortifications; etc, etc.
9. (bonus) Update / link all of the Eureka zones together... i.e. when a new zone is released, the old zones are updated, essentially letting players choose their biome (rather than ‘old’ zones simply being an annoying grind to access the next grind so that you can finally do the 'current' grind).