Welp, there are a few more things that can be clinch.

1) Only healers can remove dots, even if everyone dodges everything perfectly, the burn pool drops are unavoidable. So at least one person will be getting some burn stacks between down gauges.

2) Not Tested... Rescue might actually be a thing. I didn't think about it yesterday, but if it works in the fight it could be used to pull ppl out of the way of attacks or out of burn pools if they get hit into one.

3) Not Tested... I'm not sure how DoT dmg works in this fight in regards to Downed Status. What I mean, If a DoT is applied while it is flying... Does the dmg increase per tick based on his vulnerability when Downed OR does it continue to tick at the dmg it would have done when applied during flight? If the former, then getting DoTs up once the gauge is 80+ would be a thing to prioritize.

4) Defensive Buffs still work. AST has the most options with Cards, but Protect, Benison, and Sacred Soil still effect incoming dmg as well.