Personally love this fight, as a mh fan it did kinda deliver ... well cept that we have no "dodge iframes".

Its like every other ex primal ... once you get it ... You get it. Mobility is key and being quick to run.

A few things make the fight lengths easier. 3 tanks and a heal forgive a lot of mistakes and potential deaths, there are 2 dps checks and neither of them is tight.

Also tanks with cds can eat the stacks solo and healat the end with a potion. This has the benefit of only 1 burn target also ppl dont tunnel vision and only focus on stack while dropping dps and you are not stack which means avoiding poison dive after is easier.

Once you can read the tells a normal party can easily kill it as well. Sorry dps buddies, hope it doesn't become meta lol. Then again I remember light farming for anima and all the tanks that were locked out due to "we only want 1 tank".